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*Pathfinder & Starfinder
New Spells- Feedback, Anyone?
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<blockquote data-quote="Piratecat" data-source="post: 1930547" data-attributes="member: 2"><p>I quite like broadblast; add a snazzy visual effect and you're all set, even if you change the type of energy (I prefer electricity). I'd keep it at 4d6 because 3d6 doesn't do enough damage to knock down the average 1st lvl fighter... if you're casting this at an army, you want them to tumble like bowling pins. Note, however, that for a spell of this type it's a pain in the butt to roll saving throws for everyone.</p><p></p><p>I just did the math. A 200' radius is over 5000 5'x5' squares; 5026, to be exact. Holy cow.</p><p></p><p>Personally, I'd raise the spell level by one and make the damage 4d6 bludgeoning, no save. I may just do this, then add the power to a sword in my game named Warwinner. . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tempus fugit doesn't work for me. It's great for fast buffing, but it suffers some of the same design flaws that the 1e spell did. I also agree that it shouldn't be an illusion.</p><p></p><p>I'm adding proleptic vision into my game immediately.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1930547, member: 2"] I quite like broadblast; add a snazzy visual effect and you're all set, even if you change the type of energy (I prefer electricity). I'd keep it at 4d6 because 3d6 doesn't do enough damage to knock down the average 1st lvl fighter... if you're casting this at an army, you want them to tumble like bowling pins. Note, however, that for a spell of this type it's a pain in the butt to roll saving throws for everyone. I just did the math. A 200' radius is over 5000 5'x5' squares; 5026, to be exact. Holy cow. Personally, I'd raise the spell level by one and make the damage 4d6 bludgeoning, no save. I may just do this, then add the power to a sword in my game named Warwinner. . . :) Tempus fugit doesn't work for me. It's great for fast buffing, but it suffers some of the same design flaws that the 1e spell did. I also agree that it shouldn't be an illusion. I'm adding proleptic vision into my game immediately. [/QUOTE]
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New Spells- Feedback, Anyone?
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