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New Spells for 3.5E D&D, need help editing them
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<blockquote data-quote="Sekhmet" data-source="post: 5872603" data-attributes="member: 97602"><p>Lvl 5: Forceball: Cone of Cold deals d6/caster level up to 15d6, which makes this spell better in all respects until level 14, with an additional affect tacked on. Maybe reduce it to d6/CL, max 10. </p><p></p><p> Lvl 6: Force Nova: I laughed. Fun spell, I'd reduce the damage to d4/CL, max 15.</p><p> What is the casting time?</p><p></p><p> Lvl 7: Force Cone: Change damage to d8/CL, max 15. This is strictly worse than Nova in terms of versatility, so increased damage is good. Alternately, you could make this the level 6, and Nova the level 7, and make this d6/CL, max 15.</p><p> Also, Delayed Blast Fireball deals d6/CL, max 20 and does not make an opponent prone, so you're definitely making a spell that is stronger than the equivalent level evocation spells.</p><p> </p><p> Lvl 8: Force Chain: Polar Ray, just about the go-to evocation spell for high level wizards, deals d6/CL, max 25, and requires a Ranged Touch. Force Chain is strictly better, I'd probably never use Polar Ray again. </p><p> Consider making it 15d8 and calling it quits.</p><p></p><p> Lvl 9:</p><p> </p><p> Force Shower: 6d6 targeted, 2d6 AoE, 20' knockback affect, d6/ten feet traveled into hard surfaces, so effectively 4d6 AoE. This spell is better than Meteor Swarm (2d6 targeted, 6d6 AoE with a Reflex/half, defeated by Fire Resistance). Your spell is better in that there is no way to resist Force effects, but still in the realm of a 9th level spell. </p><p> I don't consider Meteor Swarm to be a very good 9th level spell.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5872603, member: 97602"] Lvl 5: Forceball: Cone of Cold deals d6/caster level up to 15d6, which makes this spell better in all respects until level 14, with an additional affect tacked on. Maybe reduce it to d6/CL, max 10. Lvl 6: Force Nova: I laughed. Fun spell, I'd reduce the damage to d4/CL, max 15. What is the casting time? Lvl 7: Force Cone: Change damage to d8/CL, max 15. This is strictly worse than Nova in terms of versatility, so increased damage is good. Alternately, you could make this the level 6, and Nova the level 7, and make this d6/CL, max 15. Also, Delayed Blast Fireball deals d6/CL, max 20 and does not make an opponent prone, so you're definitely making a spell that is stronger than the equivalent level evocation spells. Lvl 8: Force Chain: Polar Ray, just about the go-to evocation spell for high level wizards, deals d6/CL, max 25, and requires a Ranged Touch. Force Chain is strictly better, I'd probably never use Polar Ray again. Consider making it 15d8 and calling it quits. Lvl 9: Force Shower: 6d6 targeted, 2d6 AoE, 20' knockback affect, d6/ten feet traveled into hard surfaces, so effectively 4d6 AoE. This spell is better than Meteor Swarm (2d6 targeted, 6d6 AoE with a Reflex/half, defeated by Fire Resistance). Your spell is better in that there is no way to resist Force effects, but still in the realm of a 9th level spell. I don't consider Meteor Swarm to be a very good 9th level spell. [/QUOTE]
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