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New spells for critiquing
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<blockquote data-quote="Eraslin" data-source="post: 1188221" data-attributes="member: 1153"><p>Hi all,</p><p> I'm trying to come up with a new line of single-target damage spells for the transmutation school. Here's what I've come up with . I'm pretty comfortable with the damage levels for the level 1 through level 3 versions of the spell, but I'm unsure on the damages for the level 4 and 5 versions. I'm also fairly torn on the save type; both will and fortitude make sense to me. Any opinions or suggestions are welcome.</p><p></p><p>-Eraslin</p><p></p><p>----</p><p></p><p>Eliad's Agony, Lesser</p><p>Transmutation</p><p>Level: Sor/Wiz 1</p><p>Components: V,S</p><p>Casting Time: 1 action</p><p>Range: Medium</p><p>Target: One creature</p><p>Duration: Instantaneous</p><p>SR: Yes</p><p>Save: No</p><p></p><p> This spell painfully transfigures the target's skin, flesh, and bones causing</p><p>them to tear, rip, and break. This causes 1d4+1 points of damage to the target</p><p>per 2 caster levels to a maximum of 5d4+5 damage.</p><p> Damage eval: Min = 2 x Clvl/2, Avg = 3.5 x Clvl/2, Max = 5 x Clvl/2</p><p> @ max CLvl(9): min = 10, avg = 17.5, max = 25</p><p> Power comparison: </p><p> This is, essentially, a single-target magic missile with slightly different</p><p> flavour.</p><p></p><p>---</p><p></p><p>Eliad's Agony, Minor</p><p>Transmutation</p><p>Level: Sor/Wiz 2</p><p>Save: Will, half</p><p></p><p> As Eliad's Agony, Lesser except this spell deals 1d4+1 damage per caster</p><p>level to a maximum of 10d4+10 damage.</p><p> Damage eval: Min = 2 x Clvl, Avg = 3.5 x Clvl, Max = 5 x Clvl</p><p> @ max CLvl(10): min = 20, avg = 35, max = 50</p><p> Power comparison: </p><p> More dmg, but less utility than Melf's Acid Arrow.</p><p> Less potential dmg than Flaming Sphere</p><p> Thoughts: Reduce damage die to 1d4?</p><p></p><p>---</p><p></p><p>Eliad's Agony</p><p>Transmutation</p><p>Level: Sor/Wiz 3</p><p>Save: Will, half</p><p></p><p> As Eliad's Agony, Lesser except this spell deals 1d6+1 damage per caster</p><p>level to a maximum of 10d6+10 damage.</p><p> Damage eval: Min = 2 x Clvl, Avg = 4.5 x Clvl, Max = 7 x Clvl</p><p> @ max CLvl(10): min = 20, avg = 45, max = 70</p><p> Power comparison: </p><p> Slightly more single-target damage than fireball/lighting bolt. </p><p> Substantially less dmg potential than either spell.</p><p></p><p>---</p><p></p><p>Eliad's Agony, Major</p><p>Transmutation</p><p>Level: Sor/Wiz 4</p><p>Save: Will, half</p><p></p><p> As Eliad's Agony, Lesser except this spell deals 1d6+2 damage per caster</p><p>level to a maximum of 15d6+30 damage.</p><p> Damage eval: Min = 3 x Clvl, Avg = 5.5 x Clvl, Max = 8 x Clvl</p><p> @ max CLvl(15): min = 45, avg = 82.5, max = 120</p><p> Power comparison: </p><p> Slightly more (+2/die) single-target damage than the *Orb spells from T&B, </p><p> but lacks the utility of those spells (multiple targets, and added special</p><p> effect).</p><p></p><p>---</p><p></p><p>Eliad's Agony, Greater</p><p>Transmutation</p><p>Level: Sor/Wiz 5</p><p>Save: Will, half</p><p></p><p> As Eliad's Agony, Lesser except this spell deals 2d4+2 damage per caster</p><p>level to a maximum of 30d4+30 damage.</p><p> Damage eval: Min = 4 x Clvl, Avg = 7 x Clvl, Max = 10 x Clvl</p><p> @ max CLvl(15): min = 60, avg = 105, max = 150</p><p> Power comparison: </p><p> Substantially more single-target damage then cone of cold</p><p> Less deadly than disintegrate</p><p> A little less damage than 3.5e disintegrate</p><p> Thoughts:</p><p> Bump to Level 6?</p><p> Keep as Level 5, but reduce damage somehow?</p></blockquote><p></p>
[QUOTE="Eraslin, post: 1188221, member: 1153"] Hi all, I'm trying to come up with a new line of single-target damage spells for the transmutation school. Here's what I've come up with . I'm pretty comfortable with the damage levels for the level 1 through level 3 versions of the spell, but I'm unsure on the damages for the level 4 and 5 versions. I'm also fairly torn on the save type; both will and fortitude make sense to me. Any opinions or suggestions are welcome. -Eraslin ---- Eliad's Agony, Lesser Transmutation Level: Sor/Wiz 1 Components: V,S Casting Time: 1 action Range: Medium Target: One creature Duration: Instantaneous SR: Yes Save: No This spell painfully transfigures the target's skin, flesh, and bones causing them to tear, rip, and break. This causes 1d4+1 points of damage to the target per 2 caster levels to a maximum of 5d4+5 damage. Damage eval: Min = 2 x Clvl/2, Avg = 3.5 x Clvl/2, Max = 5 x Clvl/2 @ max CLvl(9): min = 10, avg = 17.5, max = 25 Power comparison: This is, essentially, a single-target magic missile with slightly different flavour. --- Eliad's Agony, Minor Transmutation Level: Sor/Wiz 2 Save: Will, half As Eliad's Agony, Lesser except this spell deals 1d4+1 damage per caster level to a maximum of 10d4+10 damage. Damage eval: Min = 2 x Clvl, Avg = 3.5 x Clvl, Max = 5 x Clvl @ max CLvl(10): min = 20, avg = 35, max = 50 Power comparison: More dmg, but less utility than Melf's Acid Arrow. Less potential dmg than Flaming Sphere Thoughts: Reduce damage die to 1d4? --- Eliad's Agony Transmutation Level: Sor/Wiz 3 Save: Will, half As Eliad's Agony, Lesser except this spell deals 1d6+1 damage per caster level to a maximum of 10d6+10 damage. Damage eval: Min = 2 x Clvl, Avg = 4.5 x Clvl, Max = 7 x Clvl @ max CLvl(10): min = 20, avg = 45, max = 70 Power comparison: Slightly more single-target damage than fireball/lighting bolt. Substantially less dmg potential than either spell. --- Eliad's Agony, Major Transmutation Level: Sor/Wiz 4 Save: Will, half As Eliad's Agony, Lesser except this spell deals 1d6+2 damage per caster level to a maximum of 15d6+30 damage. Damage eval: Min = 3 x Clvl, Avg = 5.5 x Clvl, Max = 8 x Clvl @ max CLvl(15): min = 45, avg = 82.5, max = 120 Power comparison: Slightly more (+2/die) single-target damage than the *Orb spells from T&B, but lacks the utility of those spells (multiple targets, and added special effect). --- Eliad's Agony, Greater Transmutation Level: Sor/Wiz 5 Save: Will, half As Eliad's Agony, Lesser except this spell deals 2d4+2 damage per caster level to a maximum of 30d4+30 damage. Damage eval: Min = 4 x Clvl, Avg = 7 x Clvl, Max = 10 x Clvl @ max CLvl(15): min = 60, avg = 105, max = 150 Power comparison: Substantially more single-target damage then cone of cold Less deadly than disintegrate A little less damage than 3.5e disintegrate Thoughts: Bump to Level 6? Keep as Level 5, but reduce damage somehow? [/QUOTE]
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