Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New spells known for sorcerers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 226018" data-attributes="member: 413"><p>First off, there is more to being a munchkin than picking a particular class over another. One could easily claim that sorcerers are more "munchy" than wizards because of their absurd numbers of spells per day(and because they are...it's a known fact, so don't argue).</p><p></p><p>Secondly, it sounds like you want the best of both worlds: You want the sorcerer's spells per day, but you don't want to be locked into the sorcerer's spells known. </p><p></p><p>They do get new abilities every level...they're called _spells_. :rolleyes"</p><p>[/troll]</p><p></p><p>Okay seriously...I know exactly what you mean. I used to play a Rogue/Sorcerer. I chose src over wiz because it fit my concept better. I didn't see my character as a "bookworm" but more of a natural talent. But I quickly discovered that the slower spell advancement made things rather unworkable at the lower-mid levels. While the party wizard was casting Fireballs and Haste, I was still stuck with chill touch...I'd have been far better off with wizard from a "munchkin" point of view. To solve this, as DM, I allow sorcerers to gain bonus spells one level early if their charisma is high enough(just like the bard), but at a cost of _two_(or 1 at third level) lower level spells. For instance, a Src3 with at least a 14 cha could learn a 2nd level spell instead of the 1st level one he would normally get. At 4th level he would then "catch up". Or at 7th level, if he has at least an 18 cha, he could learn a single 4th level spell instead of his 2nd and 3rd level spells, then at 8th, he'd catch up with those. This higher level spell can be cast but once per day.</p><p></p><p>Seems fair to me. You can learn a higher level spell and cast it once or two lower level ones and cast them often. This especially helps keep multiclassed sorcerers learning spells before they become nearly useless.</p></blockquote><p></p>
[QUOTE="Uller, post: 226018, member: 413"] First off, there is more to being a munchkin than picking a particular class over another. One could easily claim that sorcerers are more "munchy" than wizards because of their absurd numbers of spells per day(and because they are...it's a known fact, so don't argue). Secondly, it sounds like you want the best of both worlds: You want the sorcerer's spells per day, but you don't want to be locked into the sorcerer's spells known. They do get new abilities every level...they're called _spells_. :rolleyes" [/troll] Okay seriously...I know exactly what you mean. I used to play a Rogue/Sorcerer. I chose src over wiz because it fit my concept better. I didn't see my character as a "bookworm" but more of a natural talent. But I quickly discovered that the slower spell advancement made things rather unworkable at the lower-mid levels. While the party wizard was casting Fireballs and Haste, I was still stuck with chill touch...I'd have been far better off with wizard from a "munchkin" point of view. To solve this, as DM, I allow sorcerers to gain bonus spells one level early if their charisma is high enough(just like the bard), but at a cost of _two_(or 1 at third level) lower level spells. For instance, a Src3 with at least a 14 cha could learn a 2nd level spell instead of the 1st level one he would normally get. At 4th level he would then "catch up". Or at 7th level, if he has at least an 18 cha, he could learn a single 4th level spell instead of his 2nd and 3rd level spells, then at 8th, he'd catch up with those. This higher level spell can be cast but once per day. Seems fair to me. You can learn a higher level spell and cast it once or two lower level ones and cast them often. This especially helps keep multiclassed sorcerers learning spells before they become nearly useless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New spells known for sorcerers
Top