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General Tabletop Discussion
*Pathfinder & Starfinder
New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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<blockquote data-quote="Merlion" data-source="post: 1423145" data-attributes="member: 10397"><p>Actualy thease spells arent really and truly new but I've touched them up a bit since their inception. Tell me what you think.</p><p></p><p></p><p></p><p></p><p>Mage Bolts </p><p>Evocation [Force] </p><p>Level: Sor/Wiz 3, Mys 5</p><p>Range: Medium (100 ft +10 ft/level) </p><p>Target: up to 5 creatures or objects, no two of which can be more than 15 feet apart.</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p></p><p>This spell allows you to hurl blasts of magical force at your targets. The spell does 1d6 damage per level, to a maximum of 10d6 at 10th level. You may divide this damage however you choose, but you may not create more than 5 bolts with this spell. The bolts strike unerringly, ignoring anything less than total concealment. A Shield spell or Brooch of Shielding blocks these bolts</p><p></p><p></p><p></p><p>Vacuum Burst</p><p>Transmutation [Air] </p><p>Wiz/Sor 5</p><p>Components: V, S</p><p>Range: Long (400 ft + 40 ft/level) </p><p>Area: 20ft radius</p><p>Duration: Instantaneous</p><p>Saving Throw: See Text</p><p>Spell Resistance: Yes</p><p></p><p>This spell evacuates the air from the area of effect for a brief moment, causing an explosive implosion of air. Creatures in the area take 1d6 damage per caster level (max 15d6) and are stunned for 1 round. A successful Reflex save halves the damage, and negates the stun. This spell does not function in an airless environment</p><p></p><p></p><p></p><p></p><p></p><p>Gravity Warp</p><p>Transmutation</p><p>Level: Wiz/Sor 7</p><p>Components: V, S, M</p><p>Casting Time: 1 Action</p><p>Range: Medium (100ft +10 ft/level) </p><p>Area: 20ft radius</p><p>Duration: Instantaneous</p><p>Saving Throw: </p><p>Spell Resistance: Yes</p><p></p><p>This powerful spell causes gravity within the area of effect to spasm violently, warping objects and creatures in the area. Everything in the area of effect takes 1d6 points of damage, to a maximum of 20d6. A successful Fortitude save halves this damage. Additionally, creatures in the area that fail their saving throws are slowed for 1d4 rounds.</p><p>Material component: a black opal worth at least 500 GP.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1423145, member: 10397"] Actualy thease spells arent really and truly new but I've touched them up a bit since their inception. Tell me what you think. Mage Bolts Evocation [Force] Level: Sor/Wiz 3, Mys 5 Range: Medium (100 ft +10 ft/level) Target: up to 5 creatures or objects, no two of which can be more than 15 feet apart. Duration: Instantaneous Saving Throw: None Spell Resistance: Yes This spell allows you to hurl blasts of magical force at your targets. The spell does 1d6 damage per level, to a maximum of 10d6 at 10th level. You may divide this damage however you choose, but you may not create more than 5 bolts with this spell. The bolts strike unerringly, ignoring anything less than total concealment. A Shield spell or Brooch of Shielding blocks these bolts Vacuum Burst Transmutation [Air] Wiz/Sor 5 Components: V, S Range: Long (400 ft + 40 ft/level) Area: 20ft radius Duration: Instantaneous Saving Throw: See Text Spell Resistance: Yes This spell evacuates the air from the area of effect for a brief moment, causing an explosive implosion of air. Creatures in the area take 1d6 damage per caster level (max 15d6) and are stunned for 1 round. A successful Reflex save halves the damage, and negates the stun. This spell does not function in an airless environment Gravity Warp Transmutation Level: Wiz/Sor 7 Components: V, S, M Casting Time: 1 Action Range: Medium (100ft +10 ft/level) Area: 20ft radius Duration: Instantaneous Saving Throw: Spell Resistance: Yes This powerful spell causes gravity within the area of effect to spasm violently, warping objects and creatures in the area. Everything in the area of effect takes 1d6 points of damage, to a maximum of 20d6. A successful Fortitude save halves this damage. Additionally, creatures in the area that fail their saving throws are slowed for 1d4 rounds. Material component: a black opal worth at least 500 GP. [/QUOTE]
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New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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