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New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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<blockquote data-quote="Nifft" data-source="post: 1424915" data-attributes="member: 6562"><p>Note that 1d4+1 = 1d6 in average damage. So, his spell is exactly like a double Magic Missile (in terms of damage output).</p><p></p><p>IMC, I've house-ruled that Magic Missle caps at 3 missiles (at 5th level). So, one of my players is researching a 3rd level version of the spell (Magic Missile, Improved), which will deal 1d6+1 x 5 missiles.</p><p></p><p>Gravity Warp looks like it wants a Reflex save instead of a Fort. Dodging stuff in changing gravity fields sounds like a job for the quick of hand and eye... that's my gut instinct anyway. If you want a higher-level Fort save spell, look to Necromancy, or see my Sonic spells below.</p><p></p><p>Vacuum Burst is interesting, but I would not allow it IMC. Here's what I allow as an anti-rogue sonic spell:</p><p></p><p><strong>Cacophonic Detonation</strong></p><p>Evocation [Air, Sonic]</p><p>Level: Sor/Wiz 4</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: 20 ft. radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half</p><p>Spell Resistance: Yes</p><p></p><p>Invoking this spell causes a sonic detonation which damages those caught within its area, dealing 1d6/level (max 10d6) Sonic damage.</p><p></p><p></p><p><strong>Cacophonic Detonation, Greater</strong></p><p>Evocation [Air, Sonic]</p><p>Level: Sor/Wiz 7</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Area: 40 ft. radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half</p><p>Spell Resistance: Yes</p><p></p><p>Invoking this spell causes a sonic detonation which damages those caught within its area, dealing 1d8/level (max 25d8) Sonic damage.</p><p></p><p></p><p><strong>Cacophonic Detonation, Minor</strong></p><p>Evocation [Air, Sonic]</p><p>Level: Sor/Wiz 2</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Area: 5 ft. radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half</p><p>Spell Resistance: Yes</p><p></p><p>Invoking this spell causes a sonic detonation which damages those caught within its area, dealing 1d6/2 levels (max 5d6) Sonic damage.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1424915, member: 6562"] Note that 1d4+1 = 1d6 in average damage. So, his spell is exactly like a double Magic Missile (in terms of damage output). IMC, I've house-ruled that Magic Missle caps at 3 missiles (at 5th level). So, one of my players is researching a 3rd level version of the spell (Magic Missile, Improved), which will deal 1d6+1 x 5 missiles. Gravity Warp looks like it wants a Reflex save instead of a Fort. Dodging stuff in changing gravity fields sounds like a job for the quick of hand and eye... that's my gut instinct anyway. If you want a higher-level Fort save spell, look to Necromancy, or see my Sonic spells below. Vacuum Burst is interesting, but I would not allow it IMC. Here's what I allow as an anti-rogue sonic spell: [b]Cacophonic Detonation[/b] Evocation [Air, Sonic] Level: Sor/Wiz 4 Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: 20 ft. radius burst Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes Invoking this spell causes a sonic detonation which damages those caught within its area, dealing 1d6/level (max 10d6) Sonic damage. [b]Cacophonic Detonation, Greater[/b] Evocation [Air, Sonic] Level: Sor/Wiz 7 Components: V, S Casting Time: 1 action Range: Long (400 ft. + 40 ft./level) Area: 40 ft. radius burst Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes Invoking this spell causes a sonic detonation which damages those caught within its area, dealing 1d8/level (max 25d8) Sonic damage. [b]Cacophonic Detonation, Minor[/b] Evocation [Air, Sonic] Level: Sor/Wiz 2 Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Area: 5 ft. radius burst Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes Invoking this spell causes a sonic detonation which damages those caught within its area, dealing 1d6/2 levels (max 5d6) Sonic damage. -- N [/QUOTE]
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New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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