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New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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<blockquote data-quote="Merlion" data-source="post: 1425030" data-attributes="member: 10397"><p>I dont really see how being light on your feet will help you avoid damage from a gravity spasm tearing at your body. I also dont really see why only Necromancy should have fort saves</p><p></p><p></p><p> </p><p></p><p>Why not? and how is it anti-rogue? especialy since as I said I am going to make the reflex save negate the stun.</p><p> But it seems odd to me that you wouldnt allow it in your game but you'll allow this:</p><p></p><p>Cacophonic Detonation</p><p>Evocation [Air, Sonic]</p><p>Level: Sor/Wiz 4</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: 20 ft. radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half</p><p>Spell Resistance: Yes</p><p></p><p>Invoking this spell causes a sonic detonation which damages those caught within its area, dealing 1d6/level (max 10d6) Sonic damage.</p><p></p><p></p><p></p><p>Which is almost the same thing, but a level lower and without the stun....not to mention this....</p><p></p><p></p><p>Cacophonic Detonation, Greater</p><p>Evocation [Air, Sonic]</p><p>Level: Sor/Wiz 7</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Area: 40 ft. radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half</p><p>Spell Resistance: Yes</p><p></p><p>Invoking this spell causes a sonic detonation which damages those caught within its area, dealing 1d8/level (max 25d8) Sonic damage.</p><p></p><p></p><p>Which breaks the damage caps...with d8s no less..and what is almost like untyped damage</p></blockquote><p></p>
[QUOTE="Merlion, post: 1425030, member: 10397"] I dont really see how being light on your feet will help you avoid damage from a gravity spasm tearing at your body. I also dont really see why only Necromancy should have fort saves Why not? and how is it anti-rogue? especialy since as I said I am going to make the reflex save negate the stun. But it seems odd to me that you wouldnt allow it in your game but you'll allow this: Cacophonic Detonation Evocation [Air, Sonic] Level: Sor/Wiz 4 Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: 20 ft. radius burst Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes Invoking this spell causes a sonic detonation which damages those caught within its area, dealing 1d6/level (max 10d6) Sonic damage. Which is almost the same thing, but a level lower and without the stun....not to mention this.... Cacophonic Detonation, Greater Evocation [Air, Sonic] Level: Sor/Wiz 7 Components: V, S Casting Time: 1 action Range: Long (400 ft. + 40 ft./level) Area: 40 ft. radius burst Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes Invoking this spell causes a sonic detonation which damages those caught within its area, dealing 1d8/level (max 25d8) Sonic damage. Which breaks the damage caps...with d8s no less..and what is almost like untyped damage [/QUOTE]
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Community
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New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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