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General Tabletop Discussion
*Pathfinder & Starfinder
New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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<blockquote data-quote="Terath Ninir" data-source="post: 1429930" data-attributes="member: 47"><p>Okay, there's quite a bit of crazy talk going on in this thread. Sorry to see you getting so insanely dogpiled, Merlion.</p><p></p><p>Mage Bolts is a bit weak for a 3rd level spell. 10d6 *total* damage vs. fireball, which can do 10d6 against everything in a 20 ft. radius. It's not ranged touch, which means there's no chance of a critical hit, further weakening it. But, like magic missile, it has no save. So the 10d6 are "equivalent" to 20d6, which puts it back in line with 3rd level power. As for the rogue argument: when you get the spell, it does 5d6 damage, so an average of 16 point. An average rogue, with no Con bonus (and when have you ever seen a PC rogue with no Con bonus?) has 20 hp, so no, it's not an automatic rogue killer. All in all, I'd call it balanced. It's got strengths and weaknesses, but I'd say in the end it balances with fireball.</p><p></p><p>Vacuum Burst: It should be an Evocation spell. (So should Gravity Warp.) The effect is an instantaneous damage effect, so it fits best in 3e as evocation magic, not transmutation. It follows the damage cap rules for a spell of its level. (A side note: you cannot compare a 5th level wizard spell that does damage to a 5th level cleric spell that does damage. Clerical damaging spells are intentionally weaker. They explicitly state this in the rules.) Yeah, it's not "energy" damage, but that makes it a nice change. It also helps weaken the people who run around with immunity to all energy at high level, which is a *good* thing.</p><p></p><p>Gravity Warp: Now, changing the save from Reflex to Fortitude is a bigger change. On this one, I'd reduce the damage to, say, 1d8/2 levels, or change the save to Reflex. If a rogue can dodge a fireball, why not a gravity warp? It makes just as much sense. Other than that, a very good spell.</p><p></p><p>All in all, I'd say you have pretty well balanced spells here. They match other similar spells at the same level.</p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 1429930, member: 47"] Okay, there's quite a bit of crazy talk going on in this thread. Sorry to see you getting so insanely dogpiled, Merlion. Mage Bolts is a bit weak for a 3rd level spell. 10d6 *total* damage vs. fireball, which can do 10d6 against everything in a 20 ft. radius. It's not ranged touch, which means there's no chance of a critical hit, further weakening it. But, like magic missile, it has no save. So the 10d6 are "equivalent" to 20d6, which puts it back in line with 3rd level power. As for the rogue argument: when you get the spell, it does 5d6 damage, so an average of 16 point. An average rogue, with no Con bonus (and when have you ever seen a PC rogue with no Con bonus?) has 20 hp, so no, it's not an automatic rogue killer. All in all, I'd call it balanced. It's got strengths and weaknesses, but I'd say in the end it balances with fireball. Vacuum Burst: It should be an Evocation spell. (So should Gravity Warp.) The effect is an instantaneous damage effect, so it fits best in 3e as evocation magic, not transmutation. It follows the damage cap rules for a spell of its level. (A side note: you cannot compare a 5th level wizard spell that does damage to a 5th level cleric spell that does damage. Clerical damaging spells are intentionally weaker. They explicitly state this in the rules.) Yeah, it's not "energy" damage, but that makes it a nice change. It also helps weaken the people who run around with immunity to all energy at high level, which is a *good* thing. Gravity Warp: Now, changing the save from Reflex to Fortitude is a bigger change. On this one, I'd reduce the damage to, say, 1d8/2 levels, or change the save to Reflex. If a rogue can dodge a fireball, why not a gravity warp? It makes just as much sense. Other than that, a very good spell. All in all, I'd say you have pretty well balanced spells here. They match other similar spells at the same level. [/QUOTE]
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New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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