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New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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<blockquote data-quote="Merlion" data-source="post: 1429997" data-attributes="member: 10397"><p>Ahhh me a breath of fresh air at last.</p><p> Now I realize everyone is going to think I like your post, Cyber, because you like my spells..and I'd be lieing if I said it wasnt nice for a change.</p><p> But the real, deep reason, is because your looking at this stuff from all sides...and thinking a little outside the box.</p><p> Now, to specfic points.</p><p></p><p></p><p> </p><p></p><p>The reason behind this (as is the case with much of my work) is in-game logic/flavour. I didnt make them evocation because although what they do mechanicaly (deal damage in an area) is what evocation is best at, mechanicaly, what they are supposed to be doing to the game world doesnt involve Evoking anything. Neither of them create energies or conditions...they alter them. Vacuum Burst by causes all the air to evacuate an area, and Gravity Warp by spasmodicaly altering the intensity of gravity in an area.</p><p></p><p></p><p> </p><p></p><p>This is empyricaly true, as the rules do claim the clerical damage spells are less powerful. In practice however, this is very debatable especialy from 9th level on...however I digress..</p><p></p><p></p><p> </p><p></p><p>Ok a little rant about save types. I made the save Fortitude instead of Reflex for much the same reason I made the spell Transmutation instead of Evocation. To me, dodging a fireball, and resisting the effects of massive flucations in gravity would be very different things. Plus, some times i just get tired of AOE damage spells with reflex saves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> This also goes into a minor point I have with reflex saves: they are supposed to represent getting out of the way of an attack...and yet, they are generaly saves for half damage. if you got out of the way, why are you still taking damage? I understand why, and it works...its just a minor thing I have <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p> </p><p></p><p>Well, I have to take some blame myself. I have gotten a little cynical and curmudgeonly due to all the negative crap I get (some of which comes from other boards).</p><p> People just seem to have a tendency to flip out when you do anything that breaks for the standard a bit. And some times seem to think if there is no spell that does a given thing at a given level in the PH, there never shopuld be.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1429997, member: 10397"] Ahhh me a breath of fresh air at last. Now I realize everyone is going to think I like your post, Cyber, because you like my spells..and I'd be lieing if I said it wasnt nice for a change. But the real, deep reason, is because your looking at this stuff from all sides...and thinking a little outside the box. Now, to specfic points. The reason behind this (as is the case with much of my work) is in-game logic/flavour. I didnt make them evocation because although what they do mechanicaly (deal damage in an area) is what evocation is best at, mechanicaly, what they are supposed to be doing to the game world doesnt involve Evoking anything. Neither of them create energies or conditions...they alter them. Vacuum Burst by causes all the air to evacuate an area, and Gravity Warp by spasmodicaly altering the intensity of gravity in an area. This is empyricaly true, as the rules do claim the clerical damage spells are less powerful. In practice however, this is very debatable especialy from 9th level on...however I digress.. Ok a little rant about save types. I made the save Fortitude instead of Reflex for much the same reason I made the spell Transmutation instead of Evocation. To me, dodging a fireball, and resisting the effects of massive flucations in gravity would be very different things. Plus, some times i just get tired of AOE damage spells with reflex saves :D This also goes into a minor point I have with reflex saves: they are supposed to represent getting out of the way of an attack...and yet, they are generaly saves for half damage. if you got out of the way, why are you still taking damage? I understand why, and it works...its just a minor thing I have :-) Well, I have to take some blame myself. I have gotten a little cynical and curmudgeonly due to all the negative crap I get (some of which comes from other boards). People just seem to have a tendency to flip out when you do anything that breaks for the standard a bit. And some times seem to think if there is no spell that does a given thing at a given level in the PH, there never shopuld be. [/QUOTE]
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New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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