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General Tabletop Discussion
*Pathfinder & Starfinder
New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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<blockquote data-quote="Terath Ninir" data-source="post: 1432048" data-attributes="member: 47"><p>I gave up caring what people think about me and my posts a long time ago. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> I know what you mean -- comments on the actual *ideas* are worth far more than "you can't do that you break the sacred r00lz!!!!!" Some days this forum is good, some days all you get is people who don't understand that the purpose of house rules *is* to change the game...</p><p></p><p></p><p></p><p>Ah. Well, I'd still have them solidly as evocations, myself. They use different sources of power (air and gravity) but do the same sort of thing as any other evocation. However, you're aware of what you're doing and, if that's where you want them in your game, more power to you. </p><p></p><p></p><p></p><p>I'd say it is true in practice, but as you say, it's neither here nor there... </p><p></p><p></p><p></p><p>As with the school of magic, if you want to do it that way, fine. You're not stumbling into it blind. The Fortitude save does make it a little more powerful than a Reflex save does. I've seen parties where *everyone* had Evasion.</p><p></p><p>One thing that would be nice to have in official D&D is the Arcana Unearthed system of Simple, Complex, and Exotic spells. Gravity Warp would definitely be exotic. Then there'd be no worries about the spell level. Of course, as DM, you could just make it a rare spell.</p><p></p><p></p><p></p><p>Welcome to the club! If you ever feel like working some crankiness out, come on over to Nutkinland.com . Most of us are cranky over there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>I'll take a look at some of your other ideas when I get the chance. I haven't spent much time on ENWorld in years. Since it was Eric Noah's boards, really. But I make time for House Rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 1432048, member: 47"] I gave up caring what people think about me and my posts a long time ago. :lol: I know what you mean -- comments on the actual *ideas* are worth far more than "you can't do that you break the sacred r00lz!!!!!" Some days this forum is good, some days all you get is people who don't understand that the purpose of house rules *is* to change the game... Ah. Well, I'd still have them solidly as evocations, myself. They use different sources of power (air and gravity) but do the same sort of thing as any other evocation. However, you're aware of what you're doing and, if that's where you want them in your game, more power to you. I'd say it is true in practice, but as you say, it's neither here nor there... As with the school of magic, if you want to do it that way, fine. You're not stumbling into it blind. The Fortitude save does make it a little more powerful than a Reflex save does. I've seen parties where *everyone* had Evasion. One thing that would be nice to have in official D&D is the Arcana Unearthed system of Simple, Complex, and Exotic spells. Gravity Warp would definitely be exotic. Then there'd be no worries about the spell level. Of course, as DM, you could just make it a rare spell. Welcome to the club! If you ever feel like working some crankiness out, come on over to Nutkinland.com . Most of us are cranky over there. :cool: I'll take a look at some of your other ideas when I get the chance. I haven't spent much time on ENWorld in years. Since it was Eric Noah's boards, really. But I make time for House Rules. :) [/QUOTE]
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New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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