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General Tabletop Discussion
*Pathfinder & Starfinder
New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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<blockquote data-quote="evileeyore" data-source="post: 1473573" data-attributes="member: 1768"><p>CZ pointed this thread out to us so here at Nutkinland I figured I'd wander in hand out my two cents:</p><p></p><p>Mage Bolts: I love it. The only knee-jerk reaction I have is to raise it to 4th level. I really don't know why but it 'feels' fourthy to me. However I'd allow it as stands in any D&D game I ran.</p><p></p><p>Vacuum Burst: It feels to me to be a Fortitude save. How can you 'dodge' the inrushing air front? I really don't know why, it does say Fort save to me. However I have the same problem with many D&D spells, so again I would allow as is. Also I agree it becomes an awesome spell in the hands of a Rogue/Mage, and buffs up the combat for his Rogue buddies something fierce...</p><p></p><p>Gravity Warp; I love it! This spells really has no wrong. It is all right. However I do ask from whence comes the 1d4 slowed effect? I can almost see a good reason for it, but I would like to hear from you.</p><p></p><p>If you already addressed that, sorry. I kinda skipped some of the 'arguements' as they weren't adding anything to the conversation. Shesh, how many times must you be called out on the same thing?</p><p></p><p>To chime in on the 'Evocation front'. Well they do have a point. I see yours clearly, but I too would strongly weigh whether I would allow them in my games as Transmutation or not. I really don't have a pat answer here (I admit D&D is not my ball) but from my perspective they have some valid points. Knee-jerk response: use it as is, if it broke-fix it!!1!</p><p></p><p>Now might you share some linkies to your other threads and locales for your house rules? I have no search function here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>--All in all good spells--EvilE</p></blockquote><p></p>
[QUOTE="evileeyore, post: 1473573, member: 1768"] CZ pointed this thread out to us so here at Nutkinland I figured I'd wander in hand out my two cents: Mage Bolts: I love it. The only knee-jerk reaction I have is to raise it to 4th level. I really don't know why but it 'feels' fourthy to me. However I'd allow it as stands in any D&D game I ran. Vacuum Burst: It feels to me to be a Fortitude save. How can you 'dodge' the inrushing air front? I really don't know why, it does say Fort save to me. However I have the same problem with many D&D spells, so again I would allow as is. Also I agree it becomes an awesome spell in the hands of a Rogue/Mage, and buffs up the combat for his Rogue buddies something fierce... Gravity Warp; I love it! This spells really has no wrong. It is all right. However I do ask from whence comes the 1d4 slowed effect? I can almost see a good reason for it, but I would like to hear from you. If you already addressed that, sorry. I kinda skipped some of the 'arguements' as they weren't adding anything to the conversation. Shesh, how many times must you be called out on the same thing? To chime in on the 'Evocation front'. Well they do have a point. I see yours clearly, but I too would strongly weigh whether I would allow them in my games as Transmutation or not. I really don't have a pat answer here (I admit D&D is not my ball) but from my perspective they have some valid points. Knee-jerk response: use it as is, if it broke-fix it!!1! Now might you share some linkies to your other threads and locales for your house rules? I have no search function here. :o --All in all good spells--EvilE [/QUOTE]
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Community
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New Spells: Mage Bolts, Vacuum Burst, Gravity Warp(edited)
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