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<blockquote data-quote="Shallown" data-source="post: 1905666" data-attributes="member: 1368"><p>Just My thoughts. </p><p></p><p>Evenwoods Endless Effluence.</p><p></p><p>I would make all unconsumed liquid dissappear at spell end or you have to worry about the long duration since you could ruin the wine industry with free wine by the 500 gallon tank.</p><p></p><p>Fiery hands.</p><p></p><p>I would make damage 1d6 and cap it at 10 or 15. Not sure what the caster level cap is atthat level.</p><p>I would change the saves to say Base saves of caster which is what most spells use.</p><p>Change the Ac to explain why it is what it is. Just don't assign a base ac. Say it is 10 + 3 size modifier plus a defelection bonus of 1/2 caster's level (Max +5) + Caster's casting stat as a dodge bonus (Not sure how thatis worded but there is a correct way to word that so int for wizard and cha for sorc.) </p><p></p><p>reflective sphere</p><p>Make it a swift action for you to do it as a free action on your turn or an Immediate action (I think is the term) to do it as a reactionary spell (like feather fall) That's the new terms they are using. </p><p></p><p>Insight</p><p>Make the spell use a material component maybe 50- 100 gp. This will keep its use outside adventuring controlled. Why hire a sage or research in alibrary when you can just cast this spell. Still makes it worth it for that in the dungeon need to know roll. I would also cap the bonus at 10 or 15 maybe. And even if the spell is named insight make sure you name the bonus an insight one since that will stack with most other skill bonuses commonly available.</p><p></p><p>Phantasmal foes may be a little much</p><p></p><p>The falling prone and helpless makes it a killer spell. Also when does that happen. There are no clear guidlines, unless I miss read, that says when they think the phantasmal opponent killed them. I would look to phantasmal killer and modifiy if you were shooting for a weaker versionof that spell. I like the idea just the execution is a little iffy.</p><p></p><p>Touch of pain.</p><p></p><p>Cap may be a little high. I know it mirrors ray of enfeeblement trading spell level and range for the cap but still not sure if that is enough. Imagine this spell maximized or empowered. YOu could seriously cripple someone with it pretty fast. Dex scores are do not rise as high up in the higher cr's as strength does. </p><p>I would also change the language on the 2nd paragraph from has successfully cast to after having failed the saving throw. I mean the way it actually reads if I cast it your flatfooted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>You might want to note if this is a charged spell. I assume the duration is for the effect not how many attacks you can make.</p><p></p><p>Does Spike Skin allow for some attack. Ie is the target armed witha natrual weapon now. If so you could make it do 1d4 or their normal natural attack damage with a 1d4 bonus. Just an idea.</p><p></p><p>I hope I haven't been discouraging. Overall the spells are pretty cool and well designed. I am just trying to help out. I know when I tried to do the same thingno one even bothered to post to my thread which sucked so I thought I would at least do that much.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1905666, member: 1368"] Just My thoughts. Evenwoods Endless Effluence. I would make all unconsumed liquid dissappear at spell end or you have to worry about the long duration since you could ruin the wine industry with free wine by the 500 gallon tank. Fiery hands. I would make damage 1d6 and cap it at 10 or 15. Not sure what the caster level cap is atthat level. I would change the saves to say Base saves of caster which is what most spells use. Change the Ac to explain why it is what it is. Just don't assign a base ac. Say it is 10 + 3 size modifier plus a defelection bonus of 1/2 caster's level (Max +5) + Caster's casting stat as a dodge bonus (Not sure how thatis worded but there is a correct way to word that so int for wizard and cha for sorc.) reflective sphere Make it a swift action for you to do it as a free action on your turn or an Immediate action (I think is the term) to do it as a reactionary spell (like feather fall) That's the new terms they are using. Insight Make the spell use a material component maybe 50- 100 gp. This will keep its use outside adventuring controlled. Why hire a sage or research in alibrary when you can just cast this spell. Still makes it worth it for that in the dungeon need to know roll. I would also cap the bonus at 10 or 15 maybe. And even if the spell is named insight make sure you name the bonus an insight one since that will stack with most other skill bonuses commonly available. Phantasmal foes may be a little much The falling prone and helpless makes it a killer spell. Also when does that happen. There are no clear guidlines, unless I miss read, that says when they think the phantasmal opponent killed them. I would look to phantasmal killer and modifiy if you were shooting for a weaker versionof that spell. I like the idea just the execution is a little iffy. Touch of pain. Cap may be a little high. I know it mirrors ray of enfeeblement trading spell level and range for the cap but still not sure if that is enough. Imagine this spell maximized or empowered. YOu could seriously cripple someone with it pretty fast. Dex scores are do not rise as high up in the higher cr's as strength does. I would also change the language on the 2nd paragraph from has successfully cast to after having failed the saving throw. I mean the way it actually reads if I cast it your flatfooted. :) You might want to note if this is a charged spell. I assume the duration is for the effect not how many attacks you can make. Does Spike Skin allow for some attack. Ie is the target armed witha natrual weapon now. If so you could make it do 1d4 or their normal natural attack damage with a 1d4 bonus. Just an idea. I hope I haven't been discouraging. Overall the spells are pretty cool and well designed. I am just trying to help out. I know when I tried to do the same thingno one even bothered to post to my thread which sucked so I thought I would at least do that much. Later [/QUOTE]
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