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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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<blockquote data-quote="ZSutherland" data-source="post: 1907119" data-attributes="member: 7638"><p>Precisely what I requested. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Reduced duration and added a maximum size to the container of 1 gallon per level. All unconsumed liquid now dissappears at the end of the duration, including the original amount.</p><p></p><p> </p><p></p><p>Did not alter damage text because, as a 3rd level evocation, it's competition is fireball and lightning bolt. Unlike those, empowering or maximizing this spell is a waste, since it would only deal 26 damage per strike, which is only 3.5 points more than average. Also, unlike those it can only harm one target per round. At 20th level, it should do more damage over the course of 20 rounds than an empowered maximized maximized fireball, but it will take it many many rounds to do so, and combat rarely lasts that long.</p><p></p><p></p><p></p><p>Couldn't quite figure out what you meant here, but I just took the wording pretty much straight from feather fall. </p><p></p><p></p><p></p><p>Capped the bonus at +10 and changed it to an insight bonus. Excellent call.</p><p></p><p></p><p></p><p>You're absolutely right. I know what I intended this spell to do, but I just couldn't make it come across the way I wanted it to. Overhauled it pretty thoroughly. Should be more palatable. Now, only prone & helpless on a roll of natural 1 on save.</p><p></p><p></p><p></p><p>Overhauled this one as well, following the example of Symbol of Pain with some minor adjustments. Corrected the second paragraph wording, excellent call. Couldn't figure out how to note it was a charged spell. I checked several touch spells in PHB but couldn't find an example. That is my intention, though.</p><p></p><p></p><p></p><p>I didn't do this as I felt the spell was powerful enough in its own right as a primarily defensive spell, and I could just hear people screaming about a spell that adds damage to a monks unarmed attacks, but I did clarify the wording to state that you couldn't do this.</p><p></p><p></p><p></p><p>On the contrary, this is exactly the sort of response I wanted. If I had 10 more people responding similarly, I'd be in good shape. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Thanks for the time, and let me know what you think of the corrections.</p><p></p><p>Quickleaf - Check the updated version, but I'm glad you liked it. The reason I didn't go with Shadow is that those sorts of spells can actually damage someone, and I thought that would be too much for the level of the spell.</p><p></p><p>Z</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 1907119, member: 7638"] Precisely what I requested. :) Reduced duration and added a maximum size to the container of 1 gallon per level. All unconsumed liquid now dissappears at the end of the duration, including the original amount. Did not alter damage text because, as a 3rd level evocation, it's competition is fireball and lightning bolt. Unlike those, empowering or maximizing this spell is a waste, since it would only deal 26 damage per strike, which is only 3.5 points more than average. Also, unlike those it can only harm one target per round. At 20th level, it should do more damage over the course of 20 rounds than an empowered maximized maximized fireball, but it will take it many many rounds to do so, and combat rarely lasts that long. Couldn't quite figure out what you meant here, but I just took the wording pretty much straight from feather fall. Capped the bonus at +10 and changed it to an insight bonus. Excellent call. You're absolutely right. I know what I intended this spell to do, but I just couldn't make it come across the way I wanted it to. Overhauled it pretty thoroughly. Should be more palatable. Now, only prone & helpless on a roll of natural 1 on save. Overhauled this one as well, following the example of Symbol of Pain with some minor adjustments. Corrected the second paragraph wording, excellent call. Couldn't figure out how to note it was a charged spell. I checked several touch spells in PHB but couldn't find an example. That is my intention, though. I didn't do this as I felt the spell was powerful enough in its own right as a primarily defensive spell, and I could just hear people screaming about a spell that adds damage to a monks unarmed attacks, but I did clarify the wording to state that you couldn't do this. On the contrary, this is exactly the sort of response I wanted. If I had 10 more people responding similarly, I'd be in good shape. ;) Thanks for the time, and let me know what you think of the corrections. Quickleaf - Check the updated version, but I'm glad you liked it. The reason I didn't go with Shadow is that those sorts of spells can actually damage someone, and I thought that would be too much for the level of the spell. Z [/QUOTE]
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