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New spells ranging form 1st to 9th level.
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<blockquote data-quote="Timothy" data-source="post: 458519" data-attributes="member: 6138"><p>I want my char to be more customized, so I decided to make some spells. They are all themed as Force. My cha's name is Kahn Forcer.</p><p></p><p></p><p>I Would like some feedback on my spells, because I'm not sure about letting them into the campaign.</p><p></p><p></p><p>This are the spells</p><p></p><p>Kahn’s Force Spells</p><p></p><p>Kahn’s Force Bullets</p><p>Evocation, Force</p><p>Level: Sor/Wiz 1</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Close (25 Ft. + 5 Ft. / 2 levels</p><p>Target: 1 Creature / Object</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude Half</p><p>Spell Resistance: Yes</p><p></p><p>When Kahn’s Force Bullets is cast 2 bullets of force + 2/ casterlevel (max 20 bullets) materialize in front of the caster. Bullets of force consist of air that is pulled together to one spot to create an almost solid object. When the bullets materialize, the caster points out 1 creature (which he must see) and the bullets will then shoot away at that creature. Each bullet inflicts one hitpoint damage and hits automaticly. Because of the nature of force energy, targets do not get a reflex bonus but a fortitude bonus to resist damage from within, rather then just dodge it.</p><p>Focus: Amulet of force.</p><p></p><p>Kahn’s Stunning Forceball</p><p>Evocation, Force</p><p>Level: Sor/Wiz 2</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Medium (100 Ft. + 10 Ft.)</p><p>Target: 1 Creature / Object</p><p>Duration: Instanteneous</p><p>Saving Throw: Fortitude, see text</p><p>Spell Resistance: Yes</p><p></p><p>When Kahn’s Stunning Forceball is cast the caster points out 1 creature (which he must see). In the first round of the spell a ball of force materializes behind that creature. In the second round (on the initiative the speel was cast) the strikes on a critical spot, causing 1D6 / 2 casterlevels (Max 5D6) of damage. Because it strikes a critical spot the creature can become stunned for 2 rounds on a failed fortitude save. On a succesful fortitude save the creature gets only half damge and doesn’t become stunned. Creatures or objects immune to crital attacks are not affected by the stunning effect.</p><p>Focus: Amulet of force</p><p></p><p>Kahn’s Multiple Forceballs</p><p>Evocation, Force</p><p>Level: Sor/Wiz 3</p><p>Components: V, S, F</p><p>Target: up to 5 creatures</p><p></p><p>As Kahn’s Stunning Forceball, but affects 1 creature / 2 casterlevels (Max 5 creatures)</p><p>Focus: Amulet of force</p><p></p><p>Kahn’s protecting Sphere</p><p>Evocation, Force</p><p>Level: Sor/Wiz 4</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Medium (100 Ft. + 10 Ft.)</p><p>Target: Touch</p><p>Duration: 2 Minutes/level</p><p>Saving Throw: No</p><p>Spell Resistance: Yes</p><p></p><p>This spell creates a force sphere of shifting air. It acts just like a shield spell, but then on all sides. (still provides only cover because of shifting air)</p><p>Focus: Amulet of Force</p><p></p><p>Kahn’s Wall of Force</p><p>Evocation, Force</p><p>Level: Sor/Wiz 5</p><p>Components: V, S, F</p><p></p><p>As Wall of Force, described on page 269 of the Players Handbook, except that uses a Focus component instead of a material component.</p><p>Focus: Amulet of Force</p><p></p><p>Kahn’s Forcing Sphere</p><p>Evocation, Force</p><p>Level: Sor/Wiz 6</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Medium (100 Ft. + 10 Ft.)</p><p>Target: 1 Creature / Object</p><p>Duration: Instanteneous</p><p>Saving Throw: Fortitude Half, see text</p><p>Spell Resistance: Yes</p><p></p><p>When Kahn’s Forcing Sphere is cast, a sphere of force materializes around a subject. In the first round this spell is cast the sphere acts as barrier that blocks incoming solid objects but also prevents anything solid from through it, thus protecting but also trapping the victim inside. In the second round, in the second round (on the initiative the round was cast) the sphere suddenly implodes, dealing the Creature 1D8 points of damage / casterlevel (max 15D8). The creature does not get a save against the first affect but does get a Fortitude save fot half damage.</p><p>Focus: Amulet of Force</p><p></p><p>Kahn’s Forcecage</p><p>Evocation, Force</p><p>Level: Sor/Wiz 7</p><p>Components: V, S, F</p><p></p><p>As Wall of Force, described on page 207 of the Players Handbook, except that uses a Focus component instead of a material component.</p><p>Focus: Amulet of Force</p><p></p><p>Kahn’s Crushing Force</p><p>Evocation, Force</p><p>Level: Sor/Wiz 8</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Medium (100 Ft. + 10 Ft.)</p><p>Target: 1 Creature / Object</p><p>Duration: Special, see text</p><p>Saving Throw: Fortitude, see text</p><p>Spell Resistance: Yes</p><p></p><p> When Kahn’s Crushing Force is cast air is pulled together above one creature to create an object of force that has enough weight to crush an opponent, when enough air is sucked together, the crushing force will be ‘dropped’ on the creature. The Crushing Force will always move with the creature. It doesn't work if there isn't any space left above the creature. The creature is allowed a Fortitude save or die. A succesful save means the creature just takes damage, according to size. The time that it takes to form the force also depends on size.</p><p></p><p>Damage and time according to size.</p><p></p><p>Up to small: On the round of casting, 5D6 dmg</p><p>Medium to huge: 2 rounds after casting, 10D6 dmg</p><p>Gargantuan to Colossal: 4 rounds after casting, 20D6 </p><p></p><p>Focus: Amulet of Force</p><p></p><p></p><p>Kahn’s Vacuüm</p><p>Evocation, Force</p><p>Level: Sor/Wiz 9</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft+10/level)</p><p>Area: A 30 ft by 30ft by 30 ft cube</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude, see text</p><p>Spell Resistance: Yes</p><p></p><p>When this spell is cast, A vacuüm is created by pulling all air in an area to a certain point. All creature in the area must make a fortitude save or die. If the save is succesful you survive the initial shock and air flows back in, so no further danger is sustained.</p><p>Focus: Amulet of Force</p><p></p><p></p><p>Amulet of Force</p><p>(Magic Item)</p><p></p><p>This amulets only function is to allow the user to cast all of Kahn’s force spells. The process of making the Amulet is only known to Kahn Forcer.</p></blockquote><p></p>
[QUOTE="Timothy, post: 458519, member: 6138"] I want my char to be more customized, so I decided to make some spells. They are all themed as Force. My cha's name is Kahn Forcer. I Would like some feedback on my spells, because I'm not sure about letting them into the campaign. This are the spells Kahn’s Force Spells Kahn’s Force Bullets Evocation, Force Level: Sor/Wiz 1 Components: V, S, F Casting Time: 1 action Range: Close (25 Ft. + 5 Ft. / 2 levels Target: 1 Creature / Object Duration: Instantaneous Saving Throw: Fortitude Half Spell Resistance: Yes When Kahn’s Force Bullets is cast 2 bullets of force + 2/ casterlevel (max 20 bullets) materialize in front of the caster. Bullets of force consist of air that is pulled together to one spot to create an almost solid object. When the bullets materialize, the caster points out 1 creature (which he must see) and the bullets will then shoot away at that creature. Each bullet inflicts one hitpoint damage and hits automaticly. Because of the nature of force energy, targets do not get a reflex bonus but a fortitude bonus to resist damage from within, rather then just dodge it. Focus: Amulet of force. Kahn’s Stunning Forceball Evocation, Force Level: Sor/Wiz 2 Components: V, S, F Casting Time: 1 action Range: Medium (100 Ft. + 10 Ft.) Target: 1 Creature / Object Duration: Instanteneous Saving Throw: Fortitude, see text Spell Resistance: Yes When Kahn’s Stunning Forceball is cast the caster points out 1 creature (which he must see). In the first round of the spell a ball of force materializes behind that creature. In the second round (on the initiative the speel was cast) the strikes on a critical spot, causing 1D6 / 2 casterlevels (Max 5D6) of damage. Because it strikes a critical spot the creature can become stunned for 2 rounds on a failed fortitude save. On a succesful fortitude save the creature gets only half damge and doesn’t become stunned. Creatures or objects immune to crital attacks are not affected by the stunning effect. Focus: Amulet of force Kahn’s Multiple Forceballs Evocation, Force Level: Sor/Wiz 3 Components: V, S, F Target: up to 5 creatures As Kahn’s Stunning Forceball, but affects 1 creature / 2 casterlevels (Max 5 creatures) Focus: Amulet of force Kahn’s protecting Sphere Evocation, Force Level: Sor/Wiz 4 Components: V, S, F Casting Time: 1 action Range: Medium (100 Ft. + 10 Ft.) Target: Touch Duration: 2 Minutes/level Saving Throw: No Spell Resistance: Yes This spell creates a force sphere of shifting air. It acts just like a shield spell, but then on all sides. (still provides only cover because of shifting air) Focus: Amulet of Force Kahn’s Wall of Force Evocation, Force Level: Sor/Wiz 5 Components: V, S, F As Wall of Force, described on page 269 of the Players Handbook, except that uses a Focus component instead of a material component. Focus: Amulet of Force Kahn’s Forcing Sphere Evocation, Force Level: Sor/Wiz 6 Components: V, S, F Casting Time: 1 action Range: Medium (100 Ft. + 10 Ft.) Target: 1 Creature / Object Duration: Instanteneous Saving Throw: Fortitude Half, see text Spell Resistance: Yes When Kahn’s Forcing Sphere is cast, a sphere of force materializes around a subject. In the first round this spell is cast the sphere acts as barrier that blocks incoming solid objects but also prevents anything solid from through it, thus protecting but also trapping the victim inside. In the second round, in the second round (on the initiative the round was cast) the sphere suddenly implodes, dealing the Creature 1D8 points of damage / casterlevel (max 15D8). The creature does not get a save against the first affect but does get a Fortitude save fot half damage. Focus: Amulet of Force Kahn’s Forcecage Evocation, Force Level: Sor/Wiz 7 Components: V, S, F As Wall of Force, described on page 207 of the Players Handbook, except that uses a Focus component instead of a material component. Focus: Amulet of Force Kahn’s Crushing Force Evocation, Force Level: Sor/Wiz 8 Components: V, S, F Casting Time: 1 action Range: Medium (100 Ft. + 10 Ft.) Target: 1 Creature / Object Duration: Special, see text Saving Throw: Fortitude, see text Spell Resistance: Yes When Kahn’s Crushing Force is cast air is pulled together above one creature to create an object of force that has enough weight to crush an opponent, when enough air is sucked together, the crushing force will be ‘dropped’ on the creature. The Crushing Force will always move with the creature. It doesn't work if there isn't any space left above the creature. The creature is allowed a Fortitude save or die. A succesful save means the creature just takes damage, according to size. The time that it takes to form the force also depends on size. Damage and time according to size. Up to small: On the round of casting, 5D6 dmg Medium to huge: 2 rounds after casting, 10D6 dmg Gargantuan to Colossal: 4 rounds after casting, 20D6 Focus: Amulet of Force Kahn’s Vacuüm Evocation, Force Level: Sor/Wiz 9 Components: V, S, F Casting Time: 1 action Range: Medium (100 ft+10/level) Area: A 30 ft by 30ft by 30 ft cube Duration: Instantaneous Saving Throw: Fortitude, see text Spell Resistance: Yes When this spell is cast, A vacuüm is created by pulling all air in an area to a certain point. All creature in the area must make a fortitude save or die. If the save is succesful you survive the initial shock and air flows back in, so no further danger is sustained. Focus: Amulet of Force Amulet of Force (Magic Item) This amulets only function is to allow the user to cast all of Kahn’s force spells. The process of making the Amulet is only known to Kahn Forcer. [/QUOTE]
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