Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Spells: Spellshield line, Prismatic Blast, Project Self
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlion" data-source="post: 1435045" data-attributes="member: 10397"><p>Ok yet another batch of spells.</p><p>We've got a line of all purpose spell-defense spells. A Prismatic Fireball. And a spell to let you project an image of yourself over distances for communication or recon. Tell me what you think.</p><p></p><p></p><p></p><p>Spell Shield</p><p>Abjuration</p><p>Level: Clr 5, Mys 5, Sor/Wiz 5</p><p>Components: V, S, M, DF</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: One Creature</p><p>Duration: 1 round/level or till discharged</p><p>Saving Throw: Will negates (Harmless)</p><p>Spell Resistance: Yes</p><p></p><p>This spell wards the target from magical attack. While the spell is in effect, the target takes only half the indicated damage from any spell or spell like ability that deals hit point damage, regardless of whether or not the target succeeds or fails their saving throw, or whether they have damage avoiding abilities such as Evasion. Once the damage taken has been calculated with all other factors accounted for, this spell reduces the indicated damage by half. </p><p>The spell can absorbs 20 points of damage per caster level, to a maximum of 300 points.</p><p>Arcane Material Component: a sapphire worth at least 250 gold pieces.</p><p></p><p></p><p>Spell Shield, Lesser</p><p>Abjuration</p><p>Level: Clr 3, Mys 3, Sor/Wiz 3</p><p></p><p></p><p>As Spell Shield except this spell absorbs 25% of spell damage, and may absorb 10 points of damage/level to a maximum of 100 points.</p><p></p><p>Spell Shield, Greater</p><p>Abjuration</p><p>Level: Clr 7, Mys 7, Sor/Wiz 7</p><p></p><p>As Spell Shield except this spell absorbs 75% of spell damage, and may absorb 25 points of damage per caster level, to a maximum of 450 points.</p><p>Arcane Material Component: a sapphire worth at least 500 gp</p><p></p><p></p><p>Prismatic Blast</p><p>Evocation</p><p>Level: Mys 4, Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft +10 ft/level)</p><p>Area: 20 ft radius burst</p><p>Saving Throw: See Text</p><p>Spell Resistance: Yes</p><p></p><p>This spell creates a blast of prismatic light in the area of effect. All creatures in the area are affected by one of the colours of the burst.</p><p>Roll randomly for each creature to determine the effect</p><p>1d8 Colour Effect</p><p>1 Red 1d4 fire damage/level (max 10d4)</p><p>2 Orange 1d6 acid damage/level (max 10d6)</p><p>3 Yellow 1d8 electricity damage/level (max 10d8)</p><p>4 Green Poison 2 Con damage/2 Con damage 1/minute, Fort negates for each</p><p>5 Blue Stunned for 1d3 rounds (Fort negates)</p><p>6 Indigo Confused for 1d3 rounds (Will negates)</p><p>7 Violet Teleported in a random direction, 10 ft/level (can’t arrive inside object, must have solid ground underfoot.</p><p>8 Roll again</p><p></p><p>Project Self</p><p>Necromancy</p><p>Level: Mys 6, Sor/Wiz 6</p><p>Components: V, S</p><p>Casting Time: 1 full round</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1 minute/level</p><p></p><p>When you cast this spell, your spirit separates from your body, and your body enters a comatose state.</p><p>You can choose to simply have your spirit form appear near your body at casting, or you can project it to any location you know of, or into the presence of a known individual. </p><p>Either way, once the spell is cast your spirit form may move any distance from your body, flying at a speed of 30 feet, with perfect maneuverability.</p><p>In this form, you are considered incorporeal, except that you are totally immune to damage, except from Ghost Touch weapons or force-based spells. A dispel magic spell targeted at your spirit form will end the spell if successful.</p><p>You can choose to be visible, or invisible, and may switch between the two at will as a full-round action. Your spirit form has exactly the same sensory abilities you did at the time you cast the spell. You can speak through your projection, but cannot affect the physical world by any means including spells.</p><p>Your projection will not trigger physical traps or warding spells (such as alarm) of 6th level or below. You still cannot pass through force barriers.</p><p>When the spell ends, your spirit returns to your body, and you regain consciousness in 1d4 minutes.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1435045, member: 10397"] Ok yet another batch of spells. We've got a line of all purpose spell-defense spells. A Prismatic Fireball. And a spell to let you project an image of yourself over distances for communication or recon. Tell me what you think. Spell Shield Abjuration Level: Clr 5, Mys 5, Sor/Wiz 5 Components: V, S, M, DF Casting Time: 1 standard action Range: Touch Target: One Creature Duration: 1 round/level or till discharged Saving Throw: Will negates (Harmless) Spell Resistance: Yes This spell wards the target from magical attack. While the spell is in effect, the target takes only half the indicated damage from any spell or spell like ability that deals hit point damage, regardless of whether or not the target succeeds or fails their saving throw, or whether they have damage avoiding abilities such as Evasion. Once the damage taken has been calculated with all other factors accounted for, this spell reduces the indicated damage by half. The spell can absorbs 20 points of damage per caster level, to a maximum of 300 points. Arcane Material Component: a sapphire worth at least 250 gold pieces. Spell Shield, Lesser Abjuration Level: Clr 3, Mys 3, Sor/Wiz 3 As Spell Shield except this spell absorbs 25% of spell damage, and may absorb 10 points of damage/level to a maximum of 100 points. Spell Shield, Greater Abjuration Level: Clr 7, Mys 7, Sor/Wiz 7 As Spell Shield except this spell absorbs 75% of spell damage, and may absorb 25 points of damage per caster level, to a maximum of 450 points. Arcane Material Component: a sapphire worth at least 500 gp Prismatic Blast Evocation Level: Mys 4, Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft +10 ft/level) Area: 20 ft radius burst Saving Throw: See Text Spell Resistance: Yes This spell creates a blast of prismatic light in the area of effect. All creatures in the area are affected by one of the colours of the burst. Roll randomly for each creature to determine the effect 1d8 Colour Effect 1 Red 1d4 fire damage/level (max 10d4) 2 Orange 1d6 acid damage/level (max 10d6) 3 Yellow 1d8 electricity damage/level (max 10d8) 4 Green Poison 2 Con damage/2 Con damage 1/minute, Fort negates for each 5 Blue Stunned for 1d3 rounds (Fort negates) 6 Indigo Confused for 1d3 rounds (Will negates) 7 Violet Teleported in a random direction, 10 ft/level (can’t arrive inside object, must have solid ground underfoot. 8 Roll again Project Self Necromancy Level: Mys 6, Sor/Wiz 6 Components: V, S Casting Time: 1 full round Range: Personal Target: You Duration: 1 minute/level When you cast this spell, your spirit separates from your body, and your body enters a comatose state. You can choose to simply have your spirit form appear near your body at casting, or you can project it to any location you know of, or into the presence of a known individual. Either way, once the spell is cast your spirit form may move any distance from your body, flying at a speed of 30 feet, with perfect maneuverability. In this form, you are considered incorporeal, except that you are totally immune to damage, except from Ghost Touch weapons or force-based spells. A dispel magic spell targeted at your spirit form will end the spell if successful. You can choose to be visible, or invisible, and may switch between the two at will as a full-round action. Your spirit form has exactly the same sensory abilities you did at the time you cast the spell. You can speak through your projection, but cannot affect the physical world by any means including spells. Your projection will not trigger physical traps or warding spells (such as alarm) of 6th level or below. You still cannot pass through force barriers. When the spell ends, your spirit returns to your body, and you regain consciousness in 1d4 minutes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Spells: Spellshield line, Prismatic Blast, Project Self
Top