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<blockquote data-quote="Exen Trik" data-source="post: 3646225" data-attributes="member: 34942"><p>I see there's a bit of a Final Fantasy influence here. I approve. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Libra: I like the concept, however the effect needs more defining, and perhaps some toning down. You would get a mess of info with every casting, seems like overkill. Set a single parameter to discern information about, such as creature type, resistances and weaknesses, etc. Higher caster levels can let you choose multiple parameters at once. And rather than give numeric results for things like ability scores, make them more general. Something like weak/average/strong/etc for ever 4 points or levels.</p><p></p><p>Break the Fourth Wall: I, uh, don't like the concept, but whatever floats your boat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Balance-wise, this is similar to Libra in that is too open ended in terms of effect, only moreso. I would give this at most the ability to freely use the effect of libra every round of it's duration. Maybe also the ability to be aware of skill checks results and saving throws for things like enchantments. It isn't a balance issue, but I <em>strongly recommend</em> you change the name and description of the spell to retain some measure of verisimilitude.</p><p></p><p>Vampiric Syphon: Not bad, the healing low enough compared to heal. But the healing is a bit much for arcane casters, and the damage is too good for a divine spell, so I'd bump up the spell level to 7. It might work at level 6 with a fort save for half though.</p><p></p><p>Siren's Song: Kinda sorta balanced maybe? It's a bit unusual... the effect is strong but the duration makes it little good for combat. The effect needs to be better defined as far as actions that can be taken by the targets. I'd also consider making this bard only and/or requiring perform checks, since it does involve actually singing. </p><p></p><p>Quick: Two full actions is too much at any spell level, for much the same reasons that old haste was nerfed. Either the effect needs to be sharply reduced to one extra move action per round, or the duration needs to be cut to one round only. The latter is a better fit if it is based on the Final Fantasy spell of the same name.</p><p></p><p>Maelstrom: The spell is should be arcane than divine, but otherwise looks balanced enough compared to wail of the banshee. Have it subject to spell resistance, make the range the standard 25ft+5ft/2 levels and you're good. I'm not familiar with the numbers domain, but I'd generally allow it as a 9th level domain spell.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3646225, member: 34942"] I see there's a bit of a Final Fantasy influence here. I approve. :) Libra: I like the concept, however the effect needs more defining, and perhaps some toning down. You would get a mess of info with every casting, seems like overkill. Set a single parameter to discern information about, such as creature type, resistances and weaknesses, etc. Higher caster levels can let you choose multiple parameters at once. And rather than give numeric results for things like ability scores, make them more general. Something like weak/average/strong/etc for ever 4 points or levels. Break the Fourth Wall: I, uh, don't like the concept, but whatever floats your boat. ;) Balance-wise, this is similar to Libra in that is too open ended in terms of effect, only moreso. I would give this at most the ability to freely use the effect of libra every round of it's duration. Maybe also the ability to be aware of skill checks results and saving throws for things like enchantments. It isn't a balance issue, but I [i]strongly recommend[/i] you change the name and description of the spell to retain some measure of verisimilitude. Vampiric Syphon: Not bad, the healing low enough compared to heal. But the healing is a bit much for arcane casters, and the damage is too good for a divine spell, so I'd bump up the spell level to 7. It might work at level 6 with a fort save for half though. Siren's Song: Kinda sorta balanced maybe? It's a bit unusual... the effect is strong but the duration makes it little good for combat. The effect needs to be better defined as far as actions that can be taken by the targets. I'd also consider making this bard only and/or requiring perform checks, since it does involve actually singing. Quick: Two full actions is too much at any spell level, for much the same reasons that old haste was nerfed. Either the effect needs to be sharply reduced to one extra move action per round, or the duration needs to be cut to one round only. The latter is a better fit if it is based on the Final Fantasy spell of the same name. Maelstrom: The spell is should be arcane than divine, but otherwise looks balanced enough compared to wail of the banshee. Have it subject to spell resistance, make the range the standard 25ft+5ft/2 levels and you're good. I'm not familiar with the numbers domain, but I'd generally allow it as a 9th level domain spell. [/QUOTE]
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