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<blockquote data-quote="Byrons_Ghost" data-source="post: 2760772" data-attributes="member: 7396"><p><strong>Wranger (Soldier/Wheelman mix)</strong></p><p></p><p><strong>Wrangler</strong></p><p></p><p>In a land where everyone has a horse, the wrangler seems to have been born on one. A wrangler on horseback is a formidible foe: fast, accurate, and hard to hit. Even without a mount, his travels and adventures have made him second only to the gunfighter in terms of marital skills. Wranglers are found in any profession that relies on horses: couriers, cowboys, cavalry soldiers, rodeo riders, tribal warriors, and those bandits that prefer speed to stealth.</p><p></p><p>Hit Dice:d12</p><p>Class Skills:Athletics, Handle Animal, Knowledge (Nature or any geographical area), Profession, Ride, Senses, Use Rope</p><p></p><p>Skill Points at First Level: (2 + Int modifier) x 4</p><p>Skill Points at Each Level:2 + Int modifier</p><p></p><p><strong>Starting Feats:</strong></p><p> Brawling Proficiency</p><p> Large Firearms Proficiency</p><p> Mounted Combat</p><p></p><p>[code][b] </p><p>Level BAB AC Init Fort Ref Will Special </p><p>[/b] </p><p>1 +1 +1 +1 +2 +2 +0 Starting feats, rider, bonus feat </p><p>2 +2 +2 +2 +3 +3 +0 Bonus feat </p><p>3 +3 +2 +2 +3 +3 +1 Steady Aim +1 </p><p>4 +4 +3 +3 +4 +4 +1 Bonus feat, Tall in the saddle +2 </p><p>5 +5 +3 +4 +4 +4 +1 Mobile cover +1 </p><p>6 +6 +4 +5 +5 +5 +2 Bonus feat </p><p>7 +7 +4 +5 +5 +5 +2 Rugged +2 </p><p>8 +8 +5 +6 +6 +6 +2 Bonus feat, tall in the saddle +4 </p><p>9 +9 +5 +7 +6 +6 +3 Mobile cover +2 </p><p>10 +10 +6 +8 +7 +7 +3 Bonus feat </p><p>11 +11 +7 +8 +7 +7 +3 Steady Aim +2, rugged +4 </p><p>12 +12 +7 +9 +8 +8 +4 Bonus feat, tall in the saddle +6 </p><p>13 +13 +8 +10 +8 +8 +4 Mobile cover +3 </p><p>14 +14 +8 +11 +9 +9 +4 Bonus feat </p><p>15 +15 +9 +11 +9 +9 +5 Rugged +6 </p><p>16 +16 +9 +12 +10 +10 +5 Bonus feat, tall in the saddle +8 </p><p>17 +17 +10 +13 +10 +10 +5 Mobile cover +4 </p><p>18 +18 +10 +14 +11 +11 +6 Bonus feat </p><p>19 +19 +11 +14 +11 +11 +6 Steady Aim +3, rugged +8 </p><p>20 +20 +12 +15 +12 +12 +6 Bonus feat, hit the dirt, tall in the saddle +10 </p><p>[/code]</p><p></p><p><strong>Rider:</strong> The Wrangler may take 10 on any Ride or Handle Animal check, regardless of stressful conditions. Any mount ridden by the Wrangler moves an extra ten feet per round. Finally, the Wrangler may ignore any penalties due to attacking from horseback as if he had the Mounted Archery feat. This is the Wrangler’s core ability.</p><p></p><p><strong>Steady Aim:</strong> The Wrangler gets progressively better at targetting moving foes. At 2nd level, he adds +1 to all damage rolls against anyone who is on horseback. This bonus increases to +2 and 11th level and +3 at 19th level.</p><p></p><p><strong>Born in the Saddle:</strong> Starting at 4th level, the Wrangler gains a +2 bonus to all Ride checks. This bonus increased to +4 at 8th level, +6 at 12th level, +8 at 16th level, and +10 at 20th level.</p><p></p><p><strong>Mobile Cover:</strong> The Wrangler learns the trick of using his mount for cover while moving. At 5th level, the Wrangler gains a +1 cover bonus to AC any time he is mounted. This bonus increases to +2 at level 9, +3 at level 13, and +4 at level 17. If this cover bonus causes an attack to miss that otherwise would have hit, then the attack has hit the mount instead. However, the Wrangler can make the usual Ride check to save the mount, as per the Mounted Combat feat.</p><p></p><p><strong>Rugged:</strong> Upon reaching 7th level, the Wrangler receives +2 to any Athletics or Handle Animal checks. This bonus increases to +4 at 11th level, +6 at 15th level, and +8 at 19th level.</p><p></p><p><strong>Hit the Dirt:</strong> Any time the Wrangler is mounted and would normally be hit by an attack, the Wrangler may instead opt to drop himself and his mount to the ground. The attack automatically misses; however, the Wrangler takes 1d4 damage from the fall. He is considered prone until he spends an action to rise; after that, it is a full-round action if he wishes to upright and remount his horse.</p><p></p><p><strong>Bonus Feats:</strong> Blind-fight, Cleave, Combat Expertise, Combat Reflexes, Diehard, Dodge, Endurance, Exotic Weapon Proficiency, Far Shot, Good Cover, Good Shot, Great Fortitude, Improved Bullrush, Improved Critical, Improved Grapple, Improved Overrun, Improved Precise Shot, Improved Sunder, Improved Trip, Leadership, Lightning Reflexes, Manyshot, Mobility, Mounted Archery, Mounted Combat, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Reload, Rapid Shot, Ride-By Attack, Shot on the Run, Spirited Charge, Spring Attack, Trample, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Under the Stars</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2760772, member: 7396"] [b]Wranger (Soldier/Wheelman mix)[/b] [B]Wrangler[/B] In a land where everyone has a horse, the wrangler seems to have been born on one. A wrangler on horseback is a formidible foe: fast, accurate, and hard to hit. Even without a mount, his travels and adventures have made him second only to the gunfighter in terms of marital skills. Wranglers are found in any profession that relies on horses: couriers, cowboys, cavalry soldiers, rodeo riders, tribal warriors, and those bandits that prefer speed to stealth. Hit Dice:d12 Class Skills:Athletics, Handle Animal, Knowledge (Nature or any geographical area), Profession, Ride, Senses, Use Rope Skill Points at First Level: (2 + Int modifier) x 4 Skill Points at Each Level:2 + Int modifier [B]Starting Feats:[/B] Brawling Proficiency Large Firearms Proficiency Mounted Combat [code][b] Level BAB AC Init Fort Ref Will Special [/b] 1 +1 +1 +1 +2 +2 +0 Starting feats, rider, bonus feat 2 +2 +2 +2 +3 +3 +0 Bonus feat 3 +3 +2 +2 +3 +3 +1 Steady Aim +1 4 +4 +3 +3 +4 +4 +1 Bonus feat, Tall in the saddle +2 5 +5 +3 +4 +4 +4 +1 Mobile cover +1 6 +6 +4 +5 +5 +5 +2 Bonus feat 7 +7 +4 +5 +5 +5 +2 Rugged +2 8 +8 +5 +6 +6 +6 +2 Bonus feat, tall in the saddle +4 9 +9 +5 +7 +6 +6 +3 Mobile cover +2 10 +10 +6 +8 +7 +7 +3 Bonus feat 11 +11 +7 +8 +7 +7 +3 Steady Aim +2, rugged +4 12 +12 +7 +9 +8 +8 +4 Bonus feat, tall in the saddle +6 13 +13 +8 +10 +8 +8 +4 Mobile cover +3 14 +14 +8 +11 +9 +9 +4 Bonus feat 15 +15 +9 +11 +9 +9 +5 Rugged +6 16 +16 +9 +12 +10 +10 +5 Bonus feat, tall in the saddle +8 17 +17 +10 +13 +10 +10 +5 Mobile cover +4 18 +18 +10 +14 +11 +11 +6 Bonus feat 19 +19 +11 +14 +11 +11 +6 Steady Aim +3, rugged +8 20 +20 +12 +15 +12 +12 +6 Bonus feat, hit the dirt, tall in the saddle +10 [/code] [B]Rider:[/B] The Wrangler may take 10 on any Ride or Handle Animal check, regardless of stressful conditions. Any mount ridden by the Wrangler moves an extra ten feet per round. Finally, the Wrangler may ignore any penalties due to attacking from horseback as if he had the Mounted Archery feat. This is the Wrangler’s core ability. [B]Steady Aim:[/B] The Wrangler gets progressively better at targetting moving foes. At 2nd level, he adds +1 to all damage rolls against anyone who is on horseback. This bonus increases to +2 and 11th level and +3 at 19th level. [B]Born in the Saddle:[/B] Starting at 4th level, the Wrangler gains a +2 bonus to all Ride checks. This bonus increased to +4 at 8th level, +6 at 12th level, +8 at 16th level, and +10 at 20th level. [B]Mobile Cover:[/B] The Wrangler learns the trick of using his mount for cover while moving. At 5th level, the Wrangler gains a +1 cover bonus to AC any time he is mounted. This bonus increases to +2 at level 9, +3 at level 13, and +4 at level 17. If this cover bonus causes an attack to miss that otherwise would have hit, then the attack has hit the mount instead. However, the Wrangler can make the usual Ride check to save the mount, as per the Mounted Combat feat. [B]Rugged:[/B] Upon reaching 7th level, the Wrangler receives +2 to any Athletics or Handle Animal checks. This bonus increases to +4 at 11th level, +6 at 15th level, and +8 at 19th level. [B]Hit the Dirt:[/B] Any time the Wrangler is mounted and would normally be hit by an attack, the Wrangler may instead opt to drop himself and his mount to the ground. The attack automatically misses; however, the Wrangler takes 1d4 damage from the fall. He is considered prone until he spends an action to rise; after that, it is a full-round action if he wishes to upright and remount his horse. [B]Bonus Feats:[/B] Blind-fight, Cleave, Combat Expertise, Combat Reflexes, Diehard, Dodge, Endurance, Exotic Weapon Proficiency, Far Shot, Good Cover, Good Shot, Great Fortitude, Improved Bullrush, Improved Critical, Improved Grapple, Improved Overrun, Improved Precise Shot, Improved Sunder, Improved Trip, Leadership, Lightning Reflexes, Manyshot, Mobility, Mounted Archery, Mounted Combat, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Reload, Rapid Shot, Ride-By Attack, Shot on the Run, Spirited Charge, Spring Attack, Trample, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Under the Stars [/QUOTE]
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