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new sphinx
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<blockquote data-quote="Jason_Kreuger" data-source="post: 137154" data-attributes="member: 3925"><p>Here is a new sphinx I made. Please tell me if there are any errors.</p><p></p><p></p><p></p><p>Ophidiosphinx</p><p>Large magical beast</p><p>Hit Dice:8d10+16 (56 hp)</p><p>Initiative:+4 (improved initiative)</p><p>Speed: 30 feet, fly 40 feet (average)</p><p>AC:18 ( -1 size +3 dex +6 natural)</p><p>Attacks: bite +7, 2 claws +2</p><p>Damage: bite 2d6+2, claw 1d8+2</p><p>Face/reach: 5ft by 10 feet/5feet</p><p>Special attacks: Gaze poison</p><p>Special qualities: SR 10, damage reduction 10/+1, immunities, spell like effects</p><p>Saves: fort +8, reflex+9, will+7</p><p>Abilities: str 15, dex 16, con 14, int 16, wis 16, cha 17</p><p>Skills: diplomacy +11, intimidate +7, sense motive+5, spot +8</p><p>Feats: iron will, alertness, combat reflexes, weapon focus (bite), specialization (bite)</p><p>Climate/terrain: any warm land</p><p>Organization: solitary or retinue (1 Opidiosphinx + 1-3 ettins, hill giants or stone giants, or 1-20 orcs, orogs or ogres)</p><p>Challenge rating: 9</p><p>Alignment: always lawful evil</p><p>Advancement: 8-12 Large, 12-16 Huge</p><p></p><p></p><p>An ophidiosphinx is a cruel and cunning monster with an insatiable hunger for power. The first and formost goal of an ophidiosphynx is to rule over the intelligent creatures in the region it is in. It does this through trickery, extortion, terror and murder. Although ophidiosphynxes are usually to selfish and paranoid to work together, they somtimes controll groups of evil humanoids or giants.An ophidiosphinx has the body of a lion and the head of a giant snake connected to its body by a long prehensile neck.</p><p></p><p>Combat: An ophidiosphinx usually attepts to dominate or charm an attacker. If this fails they then fight to kill.</p><p></p><p>Spell like abilities (sp): at will charm person, descern lies, detect thoughts, charm monster.These are as cast by a 8th level sorceror.</p><p></p><p>Poison(ex): Bite, fortitude save (DC 16), damage 2d6 temporary con.</p><p></p><p>Gaze(su): every 1d4 rounds the ophidiosphinx may use its gaze attack. The target must make a will save (DC 17) or be dominated as through the spell. The abilities works on all types of creatures.</p><p></p><p>Skills: Ophidiosphinxes gain +8 bonus on all spot checks.</p><p></p><p>immunities(ex): ophidiosphinxes are immune to mind-affecting spells</p></blockquote><p></p>
[QUOTE="Jason_Kreuger, post: 137154, member: 3925"] Here is a new sphinx I made. Please tell me if there are any errors. Ophidiosphinx Large magical beast Hit Dice:8d10+16 (56 hp) Initiative:+4 (improved initiative) Speed: 30 feet, fly 40 feet (average) AC:18 ( -1 size +3 dex +6 natural) Attacks: bite +7, 2 claws +2 Damage: bite 2d6+2, claw 1d8+2 Face/reach: 5ft by 10 feet/5feet Special attacks: Gaze poison Special qualities: SR 10, damage reduction 10/+1, immunities, spell like effects Saves: fort +8, reflex+9, will+7 Abilities: str 15, dex 16, con 14, int 16, wis 16, cha 17 Skills: diplomacy +11, intimidate +7, sense motive+5, spot +8 Feats: iron will, alertness, combat reflexes, weapon focus (bite), specialization (bite) Climate/terrain: any warm land Organization: solitary or retinue (1 Opidiosphinx + 1-3 ettins, hill giants or stone giants, or 1-20 orcs, orogs or ogres) Challenge rating: 9 Alignment: always lawful evil Advancement: 8-12 Large, 12-16 Huge An ophidiosphinx is a cruel and cunning monster with an insatiable hunger for power. The first and formost goal of an ophidiosphynx is to rule over the intelligent creatures in the region it is in. It does this through trickery, extortion, terror and murder. Although ophidiosphynxes are usually to selfish and paranoid to work together, they somtimes controll groups of evil humanoids or giants.An ophidiosphinx has the body of a lion and the head of a giant snake connected to its body by a long prehensile neck. Combat: An ophidiosphinx usually attepts to dominate or charm an attacker. If this fails they then fight to kill. Spell like abilities (sp): at will charm person, descern lies, detect thoughts, charm monster.These are as cast by a 8th level sorceror. Poison(ex): Bite, fortitude save (DC 16), damage 2d6 temporary con. Gaze(su): every 1d4 rounds the ophidiosphinx may use its gaze attack. The target must make a will save (DC 17) or be dominated as through the spell. The abilities works on all types of creatures. Skills: Ophidiosphinxes gain +8 bonus on all spot checks. immunities(ex): ophidiosphinxes are immune to mind-affecting spells [/QUOTE]
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