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new sphinx
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<blockquote data-quote="karyant" data-source="post: 137464" data-attributes="member: 3116"><p><em></em></p><p><em>Ophidiosphinx </em></p><p><em>Large magical beast </em></p><p><em>Hit Dice:8d10+16 (56 hp) </em></p><p><em>Initiative:+4 (improved initiative) </em></p><p><em>Speed: 30 feet, fly 40 feet (average)</em></p><p><em></em></p><p>Ok.</p><p><em></em></p><p><em>AC:19 (+3 dex +6 natural)</em></p><p><em></em></p><p>You forgot something here, because that this creature is Large the correct AC should be:</p><p>AC:18 (-1 Size, +3 Dex, +6 Natural)</p><p></p><p><em></em></p><p><em>Attacks: bite +15, 2 claws +10 </em></p><p><em></em></p><p>Well, Ophidiosphinx has 8 HD so their BAB is 8 abd with strenght 15 a hit bonus +2. In this way, the attacks should be bite +7, 2 claws +2.</p><p></p><p><em> </em></p><p><em>Damage: bite 2d6+2 and poison, claw 1d8+2 </em></p><p><em></em></p><p>Ouch, this hurt, but something that you learn when you made more monster. The section Damage should be Damage: bite 2d6+2, claw 1d8+2. The poison should be describe in the special attacks section.</p><p></p><p><em> </em></p><p><em>Face/reach: 5ft by 10 feet/5feet </em></p><p><em></em></p><p>Ok.</p><p></p><p><em></em></p><p><em>Special attacks: Gaze </em></p><p><em>Special qualities: SR 10, damage reduction 10/+1, immunities</em></p><p><em></em></p><p>Here should be describe poison and include spells: </p><p>Special attacks: Gaze, Poison</p><p>Special qualities: SR 10, damage reduction 10/+1, immunities, Spells</p><p></p><p></p><p><em> </em></p><p><em>Saves: fort +8, reflex+5, will+12 </em></p><p><em></em></p><p>The good saves of the magical beast are Fortitude and Reflex, in the 8 HD this creature has a base save as Fort+6, Reflex+6, +2 Will. Taken into account the atribute bonus and iron will the final save is:</p><p>Fort+8, Reflex+9, Will+7</p><p></p><p><em></em></p><p><em>Abilities: str 15, dex 16, con 14, int 16, wis 16, cha 17</em></p><p><em>Feats: iron will, alertness, combat reflexes</em></p><p><em></em></p><p>The feats for the magical beast are calculated as follow, in the first HD the creature gain feats as follow 1 + int bonus, to follwoing HD (+1/4 extra hit dice). So this creature gain a total of the 5 feats. In this way you can choose other 2 feats for this creature, i can suggest you get for this creature the feats, weapon focus(bite) and specialization(bite).</p><p></p><p><em></em></p><p><em>Climate/terrain: any warm land </em></p><p><em>Organization: solitary or retinue (1 Opidiosphinx + 1-3 ettins, hill giants or stone giants, or 1-20 orcs, orogs or ogres) </em></p><p><em>Challenge rating: 8 </em></p><p><em>Alignment: always lawful evil </em></p><p><em>Advancement: 8-12 Large, 12-16 Huge</em></p><p><em></em></p><p>I think that the challange rating should be 9.</p><p></p><p><em></em></p><p><em>Poison(ex): Bite, fortitude save (DC 15), damage 2d6 temporary con. </em></p><p><em></em></p><p><em>Gaze(su): every 1d4 rounds the ophidiosphinx may use its gaze attack. The target must make a will save (DC 15) or be dominated as through the spell. The abilities works on all types of creatures.</em></p><p><em></em></p><p>The correct poison DC is 10 + HD/2 + con bonus =</p><p>10 + 4 + 3 = 16.</p><p>The correct gaze DC is 10 + HD/2 + cha bonus = 17</p><p></p><p><em></em></p><p><em>Skills: Ophidiosphinxes gain +8 bonus on all spot checks.</em></p><p><em></em></p><p>Where is the skills ? Well any way, to calculate the correct skill points is in the first leve 2xint score (+1/extra HD) with a total of the 37 skill points</p></blockquote><p></p>
[QUOTE="karyant, post: 137464, member: 3116"] [I] Ophidiosphinx Large magical beast Hit Dice:8d10+16 (56 hp) Initiative:+4 (improved initiative) Speed: 30 feet, fly 40 feet (average) [/I] Ok. [I] AC:19 (+3 dex +6 natural) [/I] You forgot something here, because that this creature is Large the correct AC should be: AC:18 (-1 Size, +3 Dex, +6 Natural) [I] Attacks: bite +15, 2 claws +10 [/I] Well, Ophidiosphinx has 8 HD so their BAB is 8 abd with strenght 15 a hit bonus +2. In this way, the attacks should be bite +7, 2 claws +2. [I] Damage: bite 2d6+2 and poison, claw 1d8+2 [/I] Ouch, this hurt, but something that you learn when you made more monster. The section Damage should be Damage: bite 2d6+2, claw 1d8+2. The poison should be describe in the special attacks section. [I] Face/reach: 5ft by 10 feet/5feet [/I] Ok. [I] Special attacks: Gaze Special qualities: SR 10, damage reduction 10/+1, immunities [/I] Here should be describe poison and include spells: Special attacks: Gaze, Poison Special qualities: SR 10, damage reduction 10/+1, immunities, Spells [I] Saves: fort +8, reflex+5, will+12 [/I] The good saves of the magical beast are Fortitude and Reflex, in the 8 HD this creature has a base save as Fort+6, Reflex+6, +2 Will. Taken into account the atribute bonus and iron will the final save is: Fort+8, Reflex+9, Will+7 [I] Abilities: str 15, dex 16, con 14, int 16, wis 16, cha 17 Feats: iron will, alertness, combat reflexes [/I] The feats for the magical beast are calculated as follow, in the first HD the creature gain feats as follow 1 + int bonus, to follwoing HD (+1/4 extra hit dice). So this creature gain a total of the 5 feats. In this way you can choose other 2 feats for this creature, i can suggest you get for this creature the feats, weapon focus(bite) and specialization(bite). [I] Climate/terrain: any warm land Organization: solitary or retinue (1 Opidiosphinx + 1-3 ettins, hill giants or stone giants, or 1-20 orcs, orogs or ogres) Challenge rating: 8 Alignment: always lawful evil Advancement: 8-12 Large, 12-16 Huge [/I] I think that the challange rating should be 9. [I] Poison(ex): Bite, fortitude save (DC 15), damage 2d6 temporary con. Gaze(su): every 1d4 rounds the ophidiosphinx may use its gaze attack. The target must make a will save (DC 15) or be dominated as through the spell. The abilities works on all types of creatures. [/I] The correct poison DC is 10 + HD/2 + con bonus = 10 + 4 + 3 = 16. The correct gaze DC is 10 + HD/2 + cha bonus = 17 [I] Skills: Ophidiosphinxes gain +8 bonus on all spot checks. [/I] Where is the skills ? Well any way, to calculate the correct skill points is in the first leve 2xint score (+1/extra HD) with a total of the 37 skill points [/QUOTE]
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