Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Spot rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 3234774" data-attributes="member: 20805"><p>Kerrick, interesting system.. mind if I suggest a slightly cleaner mechanic?</p><p></p><p> Hope not.. cause here it is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Spotting objects or creatures is similar to a ranged attack roll. </p><p>The base DC is 5 and Spot has a range increment of based on terrain. Each range adds a +2 to the DC.</p><p>The number of range increments is limited by weather conditions.</p><p>Creatures that are not Medium size are treated as being one range increment closer if larger, or farther away if smaller.</p><p></p><p>A new spot check can be taken when a circumstance changes, such as a motionless creature begins to move, or the target attempts to gain your attention, or the range to the target changes.</p><p>Modifiers:</p><p>[code]</p><p>Condition Spot Mod. </p><p>Target is motionless -2</p><p>Target is trying to gain</p><p> the spotter's attention1 (Aid Action) +2 </p><p>Target is raising a </p><p> dust/smoke cloud The dust cloud is treated as 10 sizes larger and can be seen before the creature making it. </p><p> </p><p>Environmental conditions Range Increments </p><p>Bright daylight 10 </p><p>Mist, light rain4 8 </p><p>Dusk/twilight, light fog/snow </p><p> (1 inch/hour) 8 </p><p>Moonlit night (full moon) 6 </p><p>Fog, moderate, heavy rain 4 </p><p>Moonlit night (half moon or </p><p> less) 4 </p><p>Moonless night, starlight 2 </p><p>Heavy fog/blizzard/sandstorm 1 </p><p> </p><p>Terrain Range Distance</p><p>Plains/desert4 100 </p><p>Hills 80 </p><p>Marsh 60 </p><p>Forest, light 40 </p><p>Forest, medium 20 </p><p>Forest, heavy/jungle 10 </p><p>Mountains varies </p><p>[/code]</p><p></p><p>This version generally maintains the same numbers and has the advantage of matching a range attack's modifers. </p><p></p><p>Your text above with the descriptions can be changed to reflect range increment instead of numbers of feet, making it easier to use the system with different size critters.</p><p>Revise examples:</p><p>Example 1: Durgan the fighter is riding across the plain in the middle of the day. The sky is clear and cloudless, providing great visibility (10 range increments of 100' each). About a half-mile (2100 feet) down the road, another rider is coming toward him at a brisk trot raising a dust cloud as he comes. The second rider is Large (horse-sized) and is treated as being 100' closer. Since the rider is beyond the max range for his size he cannot be seen. Durgan can see the dust cloud with a Spot DC 25 , but he can't see what's making it until the rider draws closer (within 1100 feet).</p><p></p><p>Example 3: Kerrick the ranger is moving through a light forest on an overcast day (8 range increments at 40' each) when he hears something moving nearby (a brown bear). He stops and looks around, scanning the underbrush. Since it's a cloudy day, the maximum range Kerrick could see is 8 increments, or 320'. The bear is only 50 feet away, though – DC 7. Kerrick can see the bear easily with only a few seconds' effort, despite the minor penalty.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3234774, member: 20805"] Kerrick, interesting system.. mind if I suggest a slightly cleaner mechanic? Hope not.. cause here it is :) Spotting objects or creatures is similar to a ranged attack roll. The base DC is 5 and Spot has a range increment of based on terrain. Each range adds a +2 to the DC. The number of range increments is limited by weather conditions. Creatures that are not Medium size are treated as being one range increment closer if larger, or farther away if smaller. A new spot check can be taken when a circumstance changes, such as a motionless creature begins to move, or the target attempts to gain your attention, or the range to the target changes. Modifiers: [code] Condition Spot Mod. Target is motionless -2 Target is trying to gain the spotter's attention1 (Aid Action) +2 Target is raising a dust/smoke cloud The dust cloud is treated as 10 sizes larger and can be seen before the creature making it. Environmental conditions Range Increments Bright daylight 10 Mist, light rain4 8 Dusk/twilight, light fog/snow (1 inch/hour) 8 Moonlit night (full moon) 6 Fog, moderate, heavy rain 4 Moonlit night (half moon or less) 4 Moonless night, starlight 2 Heavy fog/blizzard/sandstorm 1 Terrain Range Distance Plains/desert4 100 Hills 80 Marsh 60 Forest, light 40 Forest, medium 20 Forest, heavy/jungle 10 Mountains varies [/code] This version generally maintains the same numbers and has the advantage of matching a range attack's modifers. Your text above with the descriptions can be changed to reflect range increment instead of numbers of feet, making it easier to use the system with different size critters. Revise examples: Example 1: Durgan the fighter is riding across the plain in the middle of the day. The sky is clear and cloudless, providing great visibility (10 range increments of 100' each). About a half-mile (2100 feet) down the road, another rider is coming toward him at a brisk trot raising a dust cloud as he comes. The second rider is Large (horse-sized) and is treated as being 100' closer. Since the rider is beyond the max range for his size he cannot be seen. Durgan can see the dust cloud with a Spot DC 25 , but he can't see what's making it until the rider draws closer (within 1100 feet). Example 3: Kerrick the ranger is moving through a light forest on an overcast day (8 range increments at 40' each) when he hears something moving nearby (a brown bear). He stops and looks around, scanning the underbrush. Since it's a cloudy day, the maximum range Kerrick could see is 8 increments, or 320'. The bear is only 50 feet away, though – DC 7. Kerrick can see the bear easily with only a few seconds' effort, despite the minor penalty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Spot rule
Top