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New Spot rule
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<blockquote data-quote="Kerrick" data-source="post: 3236087" data-attributes="member: 4722"><p>I'm always open to suggestions. I had a feeling this could be streamlined a little bit... I wanted to ditch the Spot modifiers and just go with the range increment modifiers, but I realized that the Spot mods apply at any range, like I noted - it's easier to spot a Large creature at 100 feet than a Small one, for instance, because of the size modifiers.</p><p></p><p></p><p></p><p>That works too. That's basically what I was doing - I took the range increments from that system and applied it to this.</p><p></p><p></p><p></p><p>The problem with that is, it ignores the modifiers for size - they keep doubling, not going up or down by 2. But if we ditch the Spot modifiers, this might be the better way to go.</p><p></p><p></p><p></p><p>Ooh, good line. Forgot that part.</p><p></p><p></p><p></p><p>You forgot the part about the dust cloud being either 3 sizes larger (my system) or 10 larger (yours). I'd go with 3 sizes, simply because a) it doesn't go too far off the chart; and b) it makes more sense - a horse and rider can't raise a Titanic+++++ cloud of dust (that, incidentally, is Macro-Large, according to UK's system, or about 2 miles across).</p><p></p><p>Note: I screwed up - my ranges per size were wrong. A colossal creature's max sight range is 1800 feet, not 2600, so the example would have to be revised to say a third of a mile, not a half-mile. Your range of 1100 feet, however, is correct.</p><p></p><p></p><p></p><p>I like what you did with the terrain range increments - it took me a few minutes to figure it out, but it's a really nice idea. It wasn't until I read this example that I actually got it. This is really neat, and I am definitely using it.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3236087, member: 4722"] I'm always open to suggestions. I had a feeling this could be streamlined a little bit... I wanted to ditch the Spot modifiers and just go with the range increment modifiers, but I realized that the Spot mods apply at any range, like I noted - it's easier to spot a Large creature at 100 feet than a Small one, for instance, because of the size modifiers. That works too. That's basically what I was doing - I took the range increments from that system and applied it to this. The problem with that is, it ignores the modifiers for size - they keep doubling, not going up or down by 2. But if we ditch the Spot modifiers, this might be the better way to go. Ooh, good line. Forgot that part. You forgot the part about the dust cloud being either 3 sizes larger (my system) or 10 larger (yours). I'd go with 3 sizes, simply because a) it doesn't go too far off the chart; and b) it makes more sense - a horse and rider can't raise a Titanic+++++ cloud of dust (that, incidentally, is Macro-Large, according to UK's system, or about 2 miles across). Note: I screwed up - my ranges per size were wrong. A colossal creature's max sight range is 1800 feet, not 2600, so the example would have to be revised to say a third of a mile, not a half-mile. Your range of 1100 feet, however, is correct. I like what you did with the terrain range increments - it took me a few minutes to figure it out, but it's a really nice idea. It wasn't until I read this example that I actually got it. This is really neat, and I am definitely using it. [/QUOTE]
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