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<blockquote data-quote="Kerrick" data-source="post: 3243597" data-attributes="member: 4722"><p>Yeah, I was having trouble keeping the math straight myself, which is why I had to use Excel for the Table 1 numbers. Is it bad when you're having trouble understanding your own system, even though you know the numbers are right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think you didn't take terrain max range into account, though - I tried Titanic+ in Heavy Forest (42 increments at 70 feet each), and it said the max range is 3009 feet (it should be 2940). At any rate, the terrain always trumps size - it's impossible to see even something the size of the Goodyear Blimp if it's 3,000 feet away in a dense jungle. </p><p></p><p>Oh, I figured out the problem - terrain has to be a modifier, not a flat number. Frex, Plains is +0 - the baseline; Medium Forest is -80; Marsh is -40; etc. This follows the "terrain always trumps size" rule. We'd have to change the distance modifiers in Table 1 back, but that's no problem. </p><p></p><p>So, the Titanic+ creature I mentioned above would be: 42 increments of 160 feet each, but heavy jungle reduces this to 70 feet each (-90), for a max range of 2940 feet. Hmm. Might have to put an "if" rule in there somehow... like "If the terrain would reduce the range increment by half or more, then the distance modifier for size doesn't count - use the terrain modifier instead." </p><p></p><p>So, since the heavy jungle reduces the creature's range by more than half, you'd end up using the terrain range distance; the Titanic+ creature would be visible at 42 increments of 10 feet each, or 420 feet - much more reasonable.</p><p></p><p></p><p></p><p>I like that, modifying to the terrain range increments, instead of figuring out how many increments and how far each is - much simpler. I'm not totally convinced that smaller creatures should be -10 instead of -20 (a Fine creature's max range is 120 feet, which seems a bit far), but it does keep the progression the same.</p><p></p><p></p><p></p><p>I saw that - looks good.</p><p></p><p></p><p></p><p>Cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Okay, I've revised the original post again to reflect the newest changes; I also added in some explanation text and the table on low-light/darkvision, and moved the part about Light Sources down to its own section.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3243597, member: 4722"] Yeah, I was having trouble keeping the math straight myself, which is why I had to use Excel for the Table 1 numbers. Is it bad when you're having trouble understanding your own system, even though you know the numbers are right? :D I think you didn't take terrain max range into account, though - I tried Titanic+ in Heavy Forest (42 increments at 70 feet each), and it said the max range is 3009 feet (it should be 2940). At any rate, the terrain always trumps size - it's impossible to see even something the size of the Goodyear Blimp if it's 3,000 feet away in a dense jungle. Oh, I figured out the problem - terrain has to be a modifier, not a flat number. Frex, Plains is +0 - the baseline; Medium Forest is -80; Marsh is -40; etc. This follows the "terrain always trumps size" rule. We'd have to change the distance modifiers in Table 1 back, but that's no problem. So, the Titanic+ creature I mentioned above would be: 42 increments of 160 feet each, but heavy jungle reduces this to 70 feet each (-90), for a max range of 2940 feet. Hmm. Might have to put an "if" rule in there somehow... like "If the terrain would reduce the range increment by half or more, then the distance modifier for size doesn't count - use the terrain modifier instead." So, since the heavy jungle reduces the creature's range by more than half, you'd end up using the terrain range distance; the Titanic+ creature would be visible at 42 increments of 10 feet each, or 420 feet - much more reasonable. I like that, modifying to the terrain range increments, instead of figuring out how many increments and how far each is - much simpler. I'm not totally convinced that smaller creatures should be -10 instead of -20 (a Fine creature's max range is 120 feet, which seems a bit far), but it does keep the progression the same. I saw that - looks good. Cool. :D Okay, I've revised the original post again to reflect the newest changes; I also added in some explanation text and the table on low-light/darkvision, and moved the part about Light Sources down to its own section. [/QUOTE]
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