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New Staff Blog: Run Away!
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<blockquote data-quote="Sunseeker" data-source="post: 5880245"><p>I don't favor morale RULES, it strikes me far too much as the game getting into the DM seat and telling you how to run your game. This isn't to say I don't like morale, but I don't feel there's any way to hard-code the rules without making them either so wishy-washy as to have no point, or to be just another excuse for rules-lawyers to get in the DM's face.</p><p></p><p>That said, I do use morale, but I make decisions on if it happens and how much it matters on my own. It's not just another "math tax" to either improve my players or hinder my opponenets. For the most part, if I want morale to play a huge role in my battle, I'll run a Leader-like character whose battlefield presence will affect morale. Otherwise it's probably not going to be anything more than having the bandits run away when they're down to their last man or two.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5880245"] I don't favor morale RULES, it strikes me far too much as the game getting into the DM seat and telling you how to run your game. This isn't to say I don't like morale, but I don't feel there's any way to hard-code the rules without making them either so wishy-washy as to have no point, or to be just another excuse for rules-lawyers to get in the DM's face. That said, I do use morale, but I make decisions on if it happens and how much it matters on my own. It's not just another "math tax" to either improve my players or hinder my opponenets. For the most part, if I want morale to play a huge role in my battle, I'll run a Leader-like character whose battlefield presence will affect morale. Otherwise it's probably not going to be anything more than having the bandits run away when they're down to their last man or two. [/QUOTE]
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New Staff Blog: Run Away!
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