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<blockquote data-quote="Thaumaturge" data-source="post: 5880333" data-attributes="member: 1927"><p>The thing I like about morale rules is it helps resolve a combat (in any edition) that is becoming long and boring. Yes, I can just say, 'ok. Y'all win.' and I have. But like I mentioned before, it's nice to have a designer give me a quick indication as to which NPCs are likely to break first. Or likely to break at all. </p><p></p><p>I think it's been discussed elsewhere, that the best way to teach players that it's ok to flee a tough combat is to have NPCs do it first. Morale rules can aide the DM in that. </p><p></p><p>I also disagree with the idea that just because it is a mechanical reality for NPCs, that it should be a mechanical reality for PCs as well. No edition of D&D has forced the DM to track xp for NPCs, like recurring villains, to ensure they level at the same rate as PCs. Some rules are DM facing, and some are PC facing. While we may disagree on how many rules should split like that, surely we can agree at least some always have been. </p><p></p><p>Thaumaturge.</p></blockquote><p></p>
[QUOTE="Thaumaturge, post: 5880333, member: 1927"] The thing I like about morale rules is it helps resolve a combat (in any edition) that is becoming long and boring. Yes, I can just say, 'ok. Y'all win.' and I have. But like I mentioned before, it's nice to have a designer give me a quick indication as to which NPCs are likely to break first. Or likely to break at all. I think it's been discussed elsewhere, that the best way to teach players that it's ok to flee a tough combat is to have NPCs do it first. Morale rules can aide the DM in that. I also disagree with the idea that just because it is a mechanical reality for NPCs, that it should be a mechanical reality for PCs as well. No edition of D&D has forced the DM to track xp for NPCs, like recurring villains, to ensure they level at the same rate as PCs. Some rules are DM facing, and some are PC facing. While we may disagree on how many rules should split like that, surely we can agree at least some always have been. Thaumaturge. [/QUOTE]
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