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New Staff Blog: Run Away!
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<blockquote data-quote="Ahnehnois" data-source="post: 5880780" data-attributes="member: 17106"><p>Obviously, you have a different view of NPCs than I do. I only run NPCs and monsters that I know a great deal about. Conversely, my players' characters have less than a page of backstory; for my last campaign I told them not to think about it too much and let their characters develop during the game. Also, although less time is put into their psychological development, anything I decide about their history is automatically canon, so they can have quite a bit of background real fast. I consider NPCs and PCs as equals, just played by different people.</p><p></p><p>Thus, I use (mechanical) dice rolls not to determine what choices characters make, but what the results of those choices are.</p><p></p><p>And the DM playing the NPCs is incidental? Not following here.</p><p></p><p>Sure, lots of roleplaying takes place. It's the thing that happens when I'm not rolling to see how everyone reacts to everything, I just determine it based on the character's perspective.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5880780, member: 17106"] Obviously, you have a different view of NPCs than I do. I only run NPCs and monsters that I know a great deal about. Conversely, my players' characters have less than a page of backstory; for my last campaign I told them not to think about it too much and let their characters develop during the game. Also, although less time is put into their psychological development, anything I decide about their history is automatically canon, so they can have quite a bit of background real fast. I consider NPCs and PCs as equals, just played by different people. Thus, I use (mechanical) dice rolls not to determine what choices characters make, but what the results of those choices are. And the DM playing the NPCs is incidental? Not following here. Sure, lots of roleplaying takes place. It's the thing that happens when I'm not rolling to see how everyone reacts to everything, I just determine it based on the character's perspective. [/QUOTE]
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