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New Staff Blog: Run Away!
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<blockquote data-quote="Sunseeker" data-source="post: 5880786"><p>XP was generally awarded based on <em>what</em> you killed in the encounter. Sure, you could choose to not kill something, but when you're fighting a dozen bandits and each one gives you 200xp, there's a real incentive to kill them all in order to get the most XP. But in 4e, XP was designed to be awarded on the basis of the whole encounter. So capturing and interrogating a bandit and killing 8 of them while one ran away gave you the same XP as if you had killed all 10, or ran away from 6 of them. </p><p></p><p>XP on a per-monster basis encourages bloodthirsty playing. XP on a per-encounter basis encourages creative solutions, not simply death. Not to mention 3e basically <em>didn't</em> award XP for skill challenges or social encounters. 4e does. I realize a lot of people regard 4e as very game-y, but at least in terms of XP handing, I think it improved a lot in making skill and social encounters a more important part of the game by actually assigning them value instead of just being a side-dish to combat.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5880786"] XP was generally awarded based on [I]what[/I] you killed in the encounter. Sure, you could choose to not kill something, but when you're fighting a dozen bandits and each one gives you 200xp, there's a real incentive to kill them all in order to get the most XP. But in 4e, XP was designed to be awarded on the basis of the whole encounter. So capturing and interrogating a bandit and killing 8 of them while one ran away gave you the same XP as if you had killed all 10, or ran away from 6 of them. XP on a per-monster basis encourages bloodthirsty playing. XP on a per-encounter basis encourages creative solutions, not simply death. Not to mention 3e basically [I]didn't[/I] award XP for skill challenges or social encounters. 4e does. I realize a lot of people regard 4e as very game-y, but at least in terms of XP handing, I think it improved a lot in making skill and social encounters a more important part of the game by actually assigning them value instead of just being a side-dish to combat. [/QUOTE]
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