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<blockquote data-quote="Hussar" data-source="post: 5883124" data-attributes="member: 22779"><p>Now, that's true enough. Although, I tend to see that more as a player issue, rather than a rules issue. But, yes, that's certainly something that can come up.</p><p></p><p>I also don't want morale rules to apply to the PC's. That's a no no. PC's allies? Oh sure. Sorry, Mr Druid, but your pet wolf just won't fight to the death for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I guess I see the advantages outweighing the disadvantages. Having a neutral arbiter (the dice) decide the issue means that I step back out of the light a bit as the DM. You beat on the baddies, they fail morale, they run away is more satisfying to me than: You beat on the baddies, I think you've done enough damage, they run away. It puts the DM squarely in the spotlight if morale is entirely up to the DM. Whether or not a monster runs away ultimately rests in the DM's lap and I'm not very comfortable with pressing the eject button on an encounter.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5883124, member: 22779"] Now, that's true enough. Although, I tend to see that more as a player issue, rather than a rules issue. But, yes, that's certainly something that can come up. I also don't want morale rules to apply to the PC's. That's a no no. PC's allies? Oh sure. Sorry, Mr Druid, but your pet wolf just won't fight to the death for you. :D I guess I see the advantages outweighing the disadvantages. Having a neutral arbiter (the dice) decide the issue means that I step back out of the light a bit as the DM. You beat on the baddies, they fail morale, they run away is more satisfying to me than: You beat on the baddies, I think you've done enough damage, they run away. It puts the DM squarely in the spotlight if morale is entirely up to the DM. Whether or not a monster runs away ultimately rests in the DM's lap and I'm not very comfortable with pressing the eject button on an encounter. [/QUOTE]
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