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<blockquote data-quote="wingsandsword" data-source="post: 2940194" data-attributes="member: 14159"><p>Force Points aren't supposed to represent if you are "Strong in the Force". For the purposes of the RPG, that's represented by the Force Sensitive feat, and in very rare cases by special qualities like the Skywalker "template" for being far more powerful than normal. </p><p></p><p>When starting Anakin Skywalker in Episode I can have 2 Force Points, but Han Solo in Episode IV has 4 Force Points, it's pretty clear that Force Points don't mean strength in the Force. Force Points are a game-mechanical convention to represent those very few times when characters do the seemingly impossible. Something that only happens very rarely, but slightly more often to those who are strong in the Force (Han Solo and Wedge Antilles would be good examples of non-FS people with a good number of Force Points). Luke's shot into the exhaust port is the archetypical example of a Force Point use in any edition of the game.</p><p></p><p>As for getting them back, they were far easier to get back in the old D6 edition of the game, and they were a lot more of a problem because of that. I don't want Force Points to come back so easily, because they are powerful, and that can become very game imbalancing. The RPG is supposed to reflect Star Wars, but it is also supposed to be a game that works well. With something as abstract as Force Points, that don't directly reflect anything from the movies, making it a balanced and playable game is more important (to me at least) than philosophically reconciling game design and movie philosophy.</p><p></p><p>Also, using Force Points up does work very, very well with the rules for Force Ghosts, especially how they've been depicted in the EU, that they can only come back a finite number of times, and in the RPG a force ghost must spend a Force Point every time it wishes to appear.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2940194, member: 14159"] Force Points aren't supposed to represent if you are "Strong in the Force". For the purposes of the RPG, that's represented by the Force Sensitive feat, and in very rare cases by special qualities like the Skywalker "template" for being far more powerful than normal. When starting Anakin Skywalker in Episode I can have 2 Force Points, but Han Solo in Episode IV has 4 Force Points, it's pretty clear that Force Points don't mean strength in the Force. Force Points are a game-mechanical convention to represent those very few times when characters do the seemingly impossible. Something that only happens very rarely, but slightly more often to those who are strong in the Force (Han Solo and Wedge Antilles would be good examples of non-FS people with a good number of Force Points). Luke's shot into the exhaust port is the archetypical example of a Force Point use in any edition of the game. As for getting them back, they were far easier to get back in the old D6 edition of the game, and they were a lot more of a problem because of that. I don't want Force Points to come back so easily, because they are powerful, and that can become very game imbalancing. The RPG is supposed to reflect Star Wars, but it is also supposed to be a game that works well. With something as abstract as Force Points, that don't directly reflect anything from the movies, making it a balanced and playable game is more important (to me at least) than philosophically reconciling game design and movie philosophy. Also, using Force Points up does work very, very well with the rules for Force Ghosts, especially how they've been depicted in the EU, that they can only come back a finite number of times, and in the RPG a force ghost must spend a Force Point every time it wishes to appear. [/QUOTE]
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