Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Stat Generation Method (From a Dream I Had)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Esker" data-source="post: 7887732" data-attributes="member: 6966824"><p>I like the idea of taking ASIs to your main stat off the table so that people can just pick up fun feats without agonizing over the opportunity cost of the missed ASI. I also like the idea of shaking up the tired sameness of the obvious race/class combinations. I'm not sure I like the inevitability of every character having (at least) 3 8s.</p><p></p><p>Something I have toyed with but never implemented is replacing ASIs with a budget of 6 points, where raising a stat up to 15 costs 1 point per increment, between 16 and 18 costs 2 points, and raising it above 18 costs 3 points. Full feats cost all 6; half feats cost 3 and no longer come with +1 to a stat, and you can spend the other 3 on ability scores where you like, or take a second half-feat. </p><p></p><p>One thing this does is make it easier to "catch up" if you pick a race that doesn't get a bonus to your main stat. For example, suppose I want to play a mountain dwarf wizard. I start with 15 INT, 14 DEX, 14 CON, 13 WIS, 10 STR, 8 CHA. At level 4 I can bump my INT to 18 if I spend my full allotment, and now I'm mostly caught up with where, say, a high elf would be (they could start with 16 INT, 16 DEX, 13 CON, 12 WIS, 10 STR, 8 CHA), then at level 4 bump INT to 18, CON to 14 and WIS to 13; they're identical in stats now to my mountain dwarf except for their higher DEX; but I get to wear medium armor.</p></blockquote><p></p>
[QUOTE="Esker, post: 7887732, member: 6966824"] I like the idea of taking ASIs to your main stat off the table so that people can just pick up fun feats without agonizing over the opportunity cost of the missed ASI. I also like the idea of shaking up the tired sameness of the obvious race/class combinations. I'm not sure I like the inevitability of every character having (at least) 3 8s. Something I have toyed with but never implemented is replacing ASIs with a budget of 6 points, where raising a stat up to 15 costs 1 point per increment, between 16 and 18 costs 2 points, and raising it above 18 costs 3 points. Full feats cost all 6; half feats cost 3 and no longer come with +1 to a stat, and you can spend the other 3 on ability scores where you like, or take a second half-feat. One thing this does is make it easier to "catch up" if you pick a race that doesn't get a bonus to your main stat. For example, suppose I want to play a mountain dwarf wizard. I start with 15 INT, 14 DEX, 14 CON, 13 WIS, 10 STR, 8 CHA. At level 4 I can bump my INT to 18 if I spend my full allotment, and now I'm mostly caught up with where, say, a high elf would be (they could start with 16 INT, 16 DEX, 13 CON, 12 WIS, 10 STR, 8 CHA), then at level 4 bump INT to 18, CON to 14 and WIS to 13; they're identical in stats now to my mountain dwarf except for their higher DEX; but I get to wear medium armor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Stat Generation Method (From a Dream I Had)
Top