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<blockquote data-quote="Doctor Proctor" data-source="post: 5142994" data-attributes="member: 78547"><p>I'm confused, as you seem to have contradicted yourself here. Let's break it down though.</p><p></p><p></p><p></p><p>As you correctly pointed out, the trigger is based on them <em>taking damage</em> from one of those damage types. Therefore, the free action happens after damage has already been taken. But then you go on to say that you'll grant resistance to the triggering attack, as this seems to be what was intended? I guess I just don't see where you're getting this "intent" from. </p><p></p><p>It clearly says that the scavenger has to take the damage in order to satisfy the trigger, and that this then allows them use the free action to gain resistance to that damage type until the end of the encounter. The only "intent" that I'm seeing here is giving them a variable resistance to counter classes like the Wizard, who use a lot of elemental abilities. Some Wizards tend to select spells with a "theme", such as trying to go with a Lightning or Fire build. Variable resistance then means that after getting hit with the first attack, the scavenger gains resistance to that damage type, thus making it harder to hurt him with that same element type in the future. That's the only "intent" I see, and as written it works fine for fulfilling that intent.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5142994, member: 78547"] I'm confused, as you seem to have contradicted yourself here. Let's break it down though. As you correctly pointed out, the trigger is based on them [I]taking damage[/I] from one of those damage types. Therefore, the free action happens after damage has already been taken. But then you go on to say that you'll grant resistance to the triggering attack, as this seems to be what was intended? I guess I just don't see where you're getting this "intent" from. It clearly says that the scavenger has to take the damage in order to satisfy the trigger, and that this then allows them use the free action to gain resistance to that damage type until the end of the encounter. The only "intent" that I'm seeing here is giving them a variable resistance to counter classes like the Wizard, who use a lot of elemental abilities. Some Wizards tend to select spells with a "theme", such as trying to go with a Lightning or Fire build. Variable resistance then means that after getting hit with the first attack, the scavenger gains resistance to that damage type, thus making it harder to hurt him with that same element type in the future. That's the only "intent" I see, and as written it works fine for fulfilling that intent. [/QUOTE]
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