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New stealth rules.
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<blockquote data-quote="Charlaquin" data-source="post: 9421770" data-attributes="member: 6779196"><p>That’s the only way I can make sense of these stealth rules. Basically, my thinking is that the invisibility spell gives you this condition <em>and</em> makes you impossible to see without truesight or until the spell ends. The condition gives you advantage on initiative rolls, gives you advantage on attack rolls against creatures that can’t see you, imposes disadvantage on attacks creatures that can’t see you make against you, and prevents you from being targeted by creatures that can’t see you with effects that require seeing their target (that clause seems redundant, but is needed to allow creatures with truesight or see invisibility to target invisible creatures). Mundane gives you that condition without making you impossible to see, and continues to leave it up to the DM to determine if a creature can see you or not, though it does provide some additional guidance in the form of specifying what degree of cover or obscuration are required to make the initial check, and noting that if you can see a creature, you can tell whether or not it can see you.</p><p></p><p>The fact that the condition is called “invisible” is extremely misleading under this interpretation, as it implies that the condition alone makes you impossible to see, but a careful reading of the text describing the actual effects of the condition doesn’t seem to say anything to that effect. They should just have renamed it to “hidden” or “concealed” or something. I suspect the only reason they did it was backwards compatibility related, so pre-revision features that reference the invisible condition wouldn’t have a broken reference.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9421770, member: 6779196"] That’s the only way I can make sense of these stealth rules. Basically, my thinking is that the invisibility spell gives you this condition [I]and[/I] makes you impossible to see without truesight or until the spell ends. The condition gives you advantage on initiative rolls, gives you advantage on attack rolls against creatures that can’t see you, imposes disadvantage on attacks creatures that can’t see you make against you, and prevents you from being targeted by creatures that can’t see you with effects that require seeing their target (that clause seems redundant, but is needed to allow creatures with truesight or see invisibility to target invisible creatures). Mundane gives you that condition without making you impossible to see, and continues to leave it up to the DM to determine if a creature can see you or not, though it does provide some additional guidance in the form of specifying what degree of cover or obscuration are required to make the initial check, and noting that if you can see a creature, you can tell whether or not it can see you. The fact that the condition is called “invisible” is extremely misleading under this interpretation, as it implies that the condition alone makes you impossible to see, but a careful reading of the text describing the actual effects of the condition doesn’t seem to say anything to that effect. They should just have renamed it to “hidden” or “concealed” or something. I suspect the only reason they did it was backwards compatibility related, so pre-revision features that reference the invisible condition wouldn’t have a broken reference. [/QUOTE]
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New stealth rules.
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