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General Tabletop Discussion
*Dungeons & Dragons
New stealth rules.
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<blockquote data-quote="DarkCrisis" data-source="post: 9422272" data-attributes="member: 1788"><p>Yeah I was going to say, Stealth has always been weird. Did you make your Move Silent check? Good your can sneak anywhere “until conditions change”.</p><p></p><p>I like it that way for simplicity but really a sneak check vs perception seems the smartest way to handle things.</p><p></p><p>I bet a lot of people house rule stealth just to keep it simple. Seems it’s just WotC over complicating something when they were trying to simplify it. Everything has to have a condition.</p><p></p><p>Not every square peg has to fit into a round hole.</p><p></p><p>Though I suppose everything being a condition helps our current and future VTT and AI DMs to keep track of things.</p><p></p><p>(Be sure to subscribe to DDB)</p></blockquote><p></p>
[QUOTE="DarkCrisis, post: 9422272, member: 1788"] Yeah I was going to say, Stealth has always been weird. Did you make your Move Silent check? Good your can sneak anywhere “until conditions change”. I like it that way for simplicity but really a sneak check vs perception seems the smartest way to handle things. I bet a lot of people house rule stealth just to keep it simple. Seems it’s just WotC over complicating something when they were trying to simplify it. Everything has to have a condition. Not every square peg has to fit into a round hole. Though I suppose everything being a condition helps our current and future VTT and AI DMs to keep track of things. (Be sure to subscribe to DDB) [/QUOTE]
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New stealth rules.
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