Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New stealth rules.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9423742" data-attributes="member: 6779196"><p>The invisible condition is the entirety of the effect granted the invisibility spell, so unless the condition is one ring style invisibility, the spell doesn’t grant one ring style invisibility.</p><p></p><p>If the game effect is the same, then either the game effect of being in pitch darkness or successfully hiding yourself behind intervening terrain must include remaining unseen when someone illuminates the darkness with a torch or moves so that the terrain no longer intervenes from their perspective, or the game effect of having the invisibility spell cast on you must not include being unseen while illuminated and not behind intervening terrain. Either interpretation is unacceptable to me.</p><p></p><p>No, it isn’t. The 2014 rules account for being unseen and undetected separately (though admittedly it’s phrased awkwardly); hiding grants the latter under the condition of the former but does not grant the former on its own, so you need suitable cover or concealment to prevent you from being seen, and invisiblity grants you the former at all times while the spell lasts but does not inherently grant the latter, though it makes the latter much easier to gain by hiding, since you no longer need cover or concealment.</p><p></p><p>Again, that’s a reasonable interpretation, except that it would mean the invisibility spell, which only grants the invisible condition, must also only grant this mechanical effect and not actual invisibility.</p><p></p><p>That’s not the worst. The worst is a situation where the PC goes somewhere there are no enemies around and repeatedly rolls stealth checks until they get a 15 plus, and then walks straight through a maximum security area (describing themselves being super, super quiet about it, of course!) completely undetected. Or, if you favor the “the invisible condition isn’t actual invisibility” interpretation, the worst is a situation where the player casts the invisibility spell and tries to sneak through a maximum security area, only to be told, “sorry, the spell doesn’t actually make you invisible, it just gives you advantage on attacks and initiative rolls.”</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9423742, member: 6779196"] The invisible condition is the entirety of the effect granted the invisibility spell, so unless the condition is one ring style invisibility, the spell doesn’t grant one ring style invisibility. If the game effect is the same, then either the game effect of being in pitch darkness or successfully hiding yourself behind intervening terrain must include remaining unseen when someone illuminates the darkness with a torch or moves so that the terrain no longer intervenes from their perspective, or the game effect of having the invisibility spell cast on you must not include being unseen while illuminated and not behind intervening terrain. Either interpretation is unacceptable to me. No, it isn’t. The 2014 rules account for being unseen and undetected separately (though admittedly it’s phrased awkwardly); hiding grants the latter under the condition of the former but does not grant the former on its own, so you need suitable cover or concealment to prevent you from being seen, and invisiblity grants you the former at all times while the spell lasts but does not inherently grant the latter, though it makes the latter much easier to gain by hiding, since you no longer need cover or concealment. Again, that’s a reasonable interpretation, except that it would mean the invisibility spell, which only grants the invisible condition, must also only grant this mechanical effect and not actual invisibility. That’s not the worst. The worst is a situation where the PC goes somewhere there are no enemies around and repeatedly rolls stealth checks until they get a 15 plus, and then walks straight through a maximum security area (describing themselves being super, super quiet about it, of course!) completely undetected. Or, if you favor the “the invisible condition isn’t actual invisibility” interpretation, the worst is a situation where the player casts the invisibility spell and tries to sneak through a maximum security area, only to be told, “sorry, the spell doesn’t actually make you invisible, it just gives you advantage on attacks and initiative rolls.” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New stealth rules.
Top