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General Tabletop Discussion
*Dungeons & Dragons
New stealth rules.
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<blockquote data-quote="Pauln6" data-source="post: 9423759" data-attributes="member: 6777422"><p>It's worth noting that guards on guard duty are typically taking the search action unless distracted. They can choose to forego that if someone approaches openly. So a distraction technique might allow an 'invisible' character to sneak past a guard who would otherwise have spotted them.</p><p></p><p>It seems to me that the text of the invisibility spell could revert to 3e approach and say that the spell grants you heavy concealment in addition to the invisible condition. Presumably it's still an illusion rather than an alteration so some element of the spell ending is just down to people just being able to disbelieve because of the noise, the blood, or the sharp pain in your back.</p><p></p><p>The advantage of the spell is that you can automatically hide as a starting point. If that person then decides to move, surely the prevailing conditions determine whether a new stealth check is required to remain invisible. In a fight, there would be other noise. Sneaking up to a guard in a silent room would require opposed checks but the rogue is guaranteed a free attack, since the guard is searching as an action and the rogue is stealthing as a bonus action. </p><p></p><p>So I still think the stealth rules require a heavy dose of common sense.</p><p></p><p>The move silently rules have always seemed like an afterthought but now if the group of armoured fighters is walking down an empty corridor, they have to score 15 to prevent people inside the room from hearing them. That is harder than it used to be but if the doors are closed, maybe +5 is justifiable?</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9423759, member: 6777422"] It's worth noting that guards on guard duty are typically taking the search action unless distracted. They can choose to forego that if someone approaches openly. So a distraction technique might allow an 'invisible' character to sneak past a guard who would otherwise have spotted them. It seems to me that the text of the invisibility spell could revert to 3e approach and say that the spell grants you heavy concealment in addition to the invisible condition. Presumably it's still an illusion rather than an alteration so some element of the spell ending is just down to people just being able to disbelieve because of the noise, the blood, or the sharp pain in your back. The advantage of the spell is that you can automatically hide as a starting point. If that person then decides to move, surely the prevailing conditions determine whether a new stealth check is required to remain invisible. In a fight, there would be other noise. Sneaking up to a guard in a silent room would require opposed checks but the rogue is guaranteed a free attack, since the guard is searching as an action and the rogue is stealthing as a bonus action. So I still think the stealth rules require a heavy dose of common sense. The move silently rules have always seemed like an afterthought but now if the group of armoured fighters is walking down an empty corridor, they have to score 15 to prevent people inside the room from hearing them. That is harder than it used to be but if the doors are closed, maybe +5 is justifiable? [/QUOTE]
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Community
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New stealth rules.
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