Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
New stealth rules.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 9423796" data-attributes="member: 6796468"><p>I will say this about D&D2024:</p><p></p><p>I kinda like that you're allowed to do the Solid Snake "Hide behind a corner from people chasing you with guns and they forget you exist" thing. I think that's A-class game design.</p><p></p><p>No. I'm not joking.</p><p></p><p>Being able to duck down an alleyway and make a Stealth Check to yank yourself up out of view or dive into a pile of trash well enough to 'vanish' and have the people chasing you turn the corner and be unable to find you enables -so- many media tropes.</p><p></p><p>Particularly the "Sneak behind someone while they're looking the wrong way" mechanic.</p><p></p><p>Unless, of course, they take the "Search" action to actively try and find you.</p><p></p><p>I would make the following changes:</p><p></p><p><strong>1) </strong>Make it a Stealth Check against the enemy's highest passive perception (for mixed groups)</p><p></p><p><strong>2) </strong>Make the Search Check be against your passive stealth (barring 'share stealth' mechanics)</p><p></p><p><strong>3) </strong>Nix the use of the word Invisible which gives people unreasonable expectations of quasi-magic stealth.</p><p></p><p><strong>4) </strong>Create the "Hidden" condition. It's basically the exact same thing as Invisibility as written, but the <em>Invisibility</em> spell grants you the Hidden Status rather than Stealth granting you Invisibility is a -much- easier pill for most people to swallow.</p><p></p><p><strong>5)</strong> The <em>Invisibility</em> spell and other similar spells instead allow you to maintain the Hidden condition even without cover or concealment. That's how the Invisibility spell "Breaks the Rules" of stealth. That's it. Problem solved.</p><p></p><p><strong>6) </strong>You are able to move on your turn while remaining Hidden (if you have the Hidden condition) by making an active Stealth check against the highest Passive Perception of creatures in the area. But you lose the Hidden condition if you don't end your movement with cover or concealment.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9423796, member: 6796468"] I will say this about D&D2024: I kinda like that you're allowed to do the Solid Snake "Hide behind a corner from people chasing you with guns and they forget you exist" thing. I think that's A-class game design. No. I'm not joking. Being able to duck down an alleyway and make a Stealth Check to yank yourself up out of view or dive into a pile of trash well enough to 'vanish' and have the people chasing you turn the corner and be unable to find you enables -so- many media tropes. Particularly the "Sneak behind someone while they're looking the wrong way" mechanic. Unless, of course, they take the "Search" action to actively try and find you. I would make the following changes: [B]1) [/B]Make it a Stealth Check against the enemy's highest passive perception (for mixed groups) [B]2) [/B]Make the Search Check be against your passive stealth (barring 'share stealth' mechanics) [B]3) [/B]Nix the use of the word Invisible which gives people unreasonable expectations of quasi-magic stealth. [B]4) [/B]Create the "Hidden" condition. It's basically the exact same thing as Invisibility as written, but the [I]Invisibility[/I] spell grants you the Hidden Status rather than Stealth granting you Invisibility is a -much- easier pill for most people to swallow. [B]5)[/B] The [I]Invisibility[/I] spell and other similar spells instead allow you to maintain the Hidden condition even without cover or concealment. That's how the Invisibility spell "Breaks the Rules" of stealth. That's it. Problem solved. [B]6) [/B]You are able to move on your turn while remaining Hidden (if you have the Hidden condition) by making an active Stealth check against the highest Passive Perception of creatures in the area. But you lose the Hidden condition if you don't end your movement with cover or concealment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New stealth rules.
Top