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New stealth rules.
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<blockquote data-quote="CrackedParrot" data-source="post: 9424323" data-attributes="member: 7046727"><p>The whole purpose of a stealth check is to determine how stealthy the PC is in a scenario. The player says they try to sneak into the maximum security area, and the DM askes them to make a stealth check. There isn't a scenario where the PC goes around a corner and repeatably attempts to "stealth" until they magically turn invisible; the PC instead attempts to sneak into an area with a single dice roll.</p><p></p><p>The maximum security area is considered "maximum security" because it employs guards proficient in Perception who diligently take the Search action. The PC cannot simply safely walk in with impunity because the guards are actively searching for threats. If the PC's stealth roll on their initial Hide action is higher than all the guards' perception rolls on their Search actions, then the PC sneaks in. Otherwise, the PC is detected and loses the Invisible condition.</p><p></p><p>This works in a very similar manner when the PC casts the Invisibility spell on themselves. The DM askes for a Stealth roll, the guards make a Perception roll, and the PC is either undetected or detected. The only difference is that the Invisible condition granted by the Invisibility spell is not automatically lost when the PC is detected; the PC remains to be invisible and can try to run past the guards, avoiding opportunity attacks due to not being seen.</p></blockquote><p></p>
[QUOTE="CrackedParrot, post: 9424323, member: 7046727"] The whole purpose of a stealth check is to determine how stealthy the PC is in a scenario. The player says they try to sneak into the maximum security area, and the DM askes them to make a stealth check. There isn't a scenario where the PC goes around a corner and repeatably attempts to "stealth" until they magically turn invisible; the PC instead attempts to sneak into an area with a single dice roll. The maximum security area is considered "maximum security" because it employs guards proficient in Perception who diligently take the Search action. The PC cannot simply safely walk in with impunity because the guards are actively searching for threats. If the PC's stealth roll on their initial Hide action is higher than all the guards' perception rolls on their Search actions, then the PC sneaks in. Otherwise, the PC is detected and loses the Invisible condition. This works in a very similar manner when the PC casts the Invisibility spell on themselves. The DM askes for a Stealth roll, the guards make a Perception roll, and the PC is either undetected or detected. The only difference is that the Invisible condition granted by the Invisibility spell is not automatically lost when the PC is detected; the PC remains to be invisible and can try to run past the guards, avoiding opportunity attacks due to not being seen. [/QUOTE]
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