Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
New stealth rules.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iosue" data-source="post: 9425189" data-attributes="member: 6680772"><p>I kept meaning to respond to this, and figured I better do so before the 4e discussion takes over the thread.</p><p></p><p>I see the check as being more for the benefits of the Invisible condition than for literally being required to hide. At least as I would run it, if you're behind a cover, and a monster didn't see you go there, then he wouldn't know you were there (barring special senses). As long as you didn't move from that cover, you'd be fine. But if you want to get advantage on your initiative, or on your attack, or to impose disadvantage on attacks from enemies who do have a rough idea where you are, then you'd have to make the roll.</p><p></p><p>I think the high-ish DC is because if it was, say, 10, then Rogues with Expertise in Stealth would soon be doing it virtually at-will. DC 10 is likely a 85% chance for a 1st level Rogue with a +3 in Dex and +4 in Stealth. Then they hit Level 5, and now they probably have a +4 in Dex and +6 in Stealth. Already, they'd never fail it.</p><p></p><p>At DC 15, the 1st level Rogue has a 60% chance of success. Decently high, but with room to grow. Now it's an 75% at Level 5, and doesn't become automatic until Level 9.</p><p></p><p>I could also see an argument made that the DC benefits the player by reducing variance. A DC of 15 is higher than most monsters' passive Perception. A PC knows that even if they barely make it with a 15, they have a good chance of staying hidden, while with a 14 or lower, they know they failed, and can make alternative plans.</p><p></p><p>All that said, personally, as DM I think I'm going to stick with enemies' passive Perception as the DC. The new rule is streamlined, and may be easier for new players and DMs to handle, but I have 10 years of experience with 5e, and have had no issues with stealth. Or, at least, I'll ask Rogue players which way they want to go: the clear Yes/No of the 2024 Hide Action, or the more swingy Maybe? of the 2014 Hide rules.</p></blockquote><p></p>
[QUOTE="Iosue, post: 9425189, member: 6680772"] I kept meaning to respond to this, and figured I better do so before the 4e discussion takes over the thread. I see the check as being more for the benefits of the Invisible condition than for literally being required to hide. At least as I would run it, if you're behind a cover, and a monster didn't see you go there, then he wouldn't know you were there (barring special senses). As long as you didn't move from that cover, you'd be fine. But if you want to get advantage on your initiative, or on your attack, or to impose disadvantage on attacks from enemies who do have a rough idea where you are, then you'd have to make the roll. I think the high-ish DC is because if it was, say, 10, then Rogues with Expertise in Stealth would soon be doing it virtually at-will. DC 10 is likely a 85% chance for a 1st level Rogue with a +3 in Dex and +4 in Stealth. Then they hit Level 5, and now they probably have a +4 in Dex and +6 in Stealth. Already, they'd never fail it. At DC 15, the 1st level Rogue has a 60% chance of success. Decently high, but with room to grow. Now it's an 75% at Level 5, and doesn't become automatic until Level 9. I could also see an argument made that the DC benefits the player by reducing variance. A DC of 15 is higher than most monsters' passive Perception. A PC knows that even if they barely make it with a 15, they have a good chance of staying hidden, while with a 14 or lower, they know they failed, and can make alternative plans. All that said, personally, as DM I think I'm going to stick with enemies' passive Perception as the DC. The new rule is streamlined, and may be easier for new players and DMs to handle, but I have 10 years of experience with 5e, and have had no issues with stealth. Or, at least, I'll ask Rogue players which way they want to go: the clear Yes/No of the 2024 Hide Action, or the more swingy Maybe? of the 2014 Hide rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New stealth rules.
Top