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New stealth rules.
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<blockquote data-quote="Chaosmancer" data-source="post: 9427798" data-attributes="member: 6801228"><p>Exactly, and to add some mechanical teeth to this. The designers also had to consider temporary senses like Tremorsense or Divine Sense. </p><p></p><p>PC Dwarves can activate Tremorsense for a short duration, and from the wording of Tremorsense, it would allow them to "find" an enemy who was hiding behind a door. This isn't a Bonus Action Search action, but it seems clear to me that the intent would be that a hidden enemy would be revealed by this. Same with the Paladin's Divine Sense. If there were a ghoul hiding in the rafters within 60 ft, and the paladin activated Divine Sense, they would detect and know the location of that ghoul, they would "find them". This is why they didn't specify that it had to be with a Search Action Perception Check, because there are other ways the condition could be broken, based on specific abilities.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9427798, member: 6801228"] Exactly, and to add some mechanical teeth to this. The designers also had to consider temporary senses like Tremorsense or Divine Sense. PC Dwarves can activate Tremorsense for a short duration, and from the wording of Tremorsense, it would allow them to "find" an enemy who was hiding behind a door. This isn't a Bonus Action Search action, but it seems clear to me that the intent would be that a hidden enemy would be revealed by this. Same with the Paladin's Divine Sense. If there were a ghoul hiding in the rafters within 60 ft, and the paladin activated Divine Sense, they would detect and know the location of that ghoul, they would "find them". This is why they didn't specify that it had to be with a Search Action Perception Check, because there are other ways the condition could be broken, based on specific abilities. [/QUOTE]
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