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General Tabletop Discussion
*Dungeons & Dragons
New stealth rules.
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<blockquote data-quote="Kinematics" data-source="post: 9430209" data-attributes="member: 6932123"><p>I would say that you are not merely "somehow seen", but that you have been "found" if you stand out in the middle of an empty field like that. You are dressed and armed as a combatant, and moving into a combat zone. The other side doesn't know you (assuming you hid before they initially saw you), so you must be an enemy.</p><p></p><p>Even if you were dressed as a farmer and not a fighter, the fact that you're moving through a combat area instead of staying out of it marks you as an enemy.</p><p></p><p>This doesn't merely suppress Invisible's benefits, it ends the condition.</p><p></p><p></p><p>While it's a common case in combat, I would not consider it universal, and thus I don't think that that end condition is appropriate.</p><p></p><p>Even with combat, if we assume that this is intended to be used such that you can leave hiding and approach and attack an enemy with advantage in melee, that only works if you still have the Invisible condition when you make the attack. If you lose the condition when you move, then it's worthless. If you make the attack, that already ends the condition, and the vast, vast majority of the time you're going to want to perform an attack action on each of your turns.</p><p></p><p>The only thing ending on the end of your turn if you move does is force you to make additional checks if you're trying to do something aside from direct combat. That feels like just slowing down gameplay just for the sake of slowing down gameplay.</p><p></p><p>Ending on being found covers pretty much any situation I can think of that might otherwise be adding these extra stealth checks. It just sweeps away all these extra rolls on every single thing you do. It simplifies things down to, "OK, you're hidden. Do the things you wanted to be hidden <em>for</em>, and try not to get spotted."</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9430209, member: 6932123"] I would say that you are not merely "somehow seen", but that you have been "found" if you stand out in the middle of an empty field like that. You are dressed and armed as a combatant, and moving into a combat zone. The other side doesn't know you (assuming you hid before they initially saw you), so you must be an enemy. Even if you were dressed as a farmer and not a fighter, the fact that you're moving through a combat area instead of staying out of it marks you as an enemy. This doesn't merely suppress Invisible's benefits, it ends the condition. While it's a common case in combat, I would not consider it universal, and thus I don't think that that end condition is appropriate. Even with combat, if we assume that this is intended to be used such that you can leave hiding and approach and attack an enemy with advantage in melee, that only works if you still have the Invisible condition when you make the attack. If you lose the condition when you move, then it's worthless. If you make the attack, that already ends the condition, and the vast, vast majority of the time you're going to want to perform an attack action on each of your turns. The only thing ending on the end of your turn if you move does is force you to make additional checks if you're trying to do something aside from direct combat. That feels like just slowing down gameplay just for the sake of slowing down gameplay. Ending on being found covers pretty much any situation I can think of that might otherwise be adding these extra stealth checks. It just sweeps away all these extra rolls on every single thing you do. It simplifies things down to, "OK, you're hidden. Do the things you wanted to be hidden [i]for[/i], and try not to get spotted." [/QUOTE]
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