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New stealth rules.
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<blockquote data-quote="Kinematics" data-source="post: 9431147" data-attributes="member: 6932123"><p>[USER=6796241]@OB1[/USER] </p><p></p><p>I would consider that mostly reasonable, except the auto-find in bright light.</p><p></p><p>Simple example: A monster is in the center of a field, and you're hidden behind a rock. You want to make it to a nearby tree. If the monster if facing away, this should be doable, even in bright light. If the monster is facing your way, you're going to be spotted instantly, no matter what.</p><p></p><p>Basically, it's the facing issue. The computer game can track that easily, and it's obvious if you can make the run, or if doing so is an instant reveal. At the table, that facing isn't obvious, and there are no concrete rules for it. Maybe if you're using minis you can manage something, but even that's not always reliable.</p><p></p><p>This is basically a situation where I'd ask the GM, or just declare that I'm waiting for the right opportunity to move when the monster is facing away. Maybe even create a distraction by throwing a rock towards an area on the far side of the monster. But while that's fine for an on-the-spot ruling, it isn't sufficient for a fixed interpretation of the rules.</p><p></p><p>This may be part of why the "find" clause doesn't have details attached. It's easy to have a specific scenario and be able to determine what's OK and what's not, but it's much harder (if possible at all) to have a specific rule that can handle what it means.</p><p></p><p>I would say that if you're in the open in bright light, you're automatically found, unless you or your party do something to specifically prevent being spotted. That might be the rock distraction, or a loud noise elsewhere, or maybe the fighter on the other side attacks. There are a lot of things that can give you a small window of opportunity, but they're not going to last more than that one action.</p><p></p><p>How does this interact with wanting to make that melee attack with advantage? Hmm. Not sure yet.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9431147, member: 6932123"] [USER=6796241]@OB1[/USER] I would consider that mostly reasonable, except the auto-find in bright light. Simple example: A monster is in the center of a field, and you're hidden behind a rock. You want to make it to a nearby tree. If the monster if facing away, this should be doable, even in bright light. If the monster is facing your way, you're going to be spotted instantly, no matter what. Basically, it's the facing issue. The computer game can track that easily, and it's obvious if you can make the run, or if doing so is an instant reveal. At the table, that facing isn't obvious, and there are no concrete rules for it. Maybe if you're using minis you can manage something, but even that's not always reliable. This is basically a situation where I'd ask the GM, or just declare that I'm waiting for the right opportunity to move when the monster is facing away. Maybe even create a distraction by throwing a rock towards an area on the far side of the monster. But while that's fine for an on-the-spot ruling, it isn't sufficient for a fixed interpretation of the rules. This may be part of why the "find" clause doesn't have details attached. It's easy to have a specific scenario and be able to determine what's OK and what's not, but it's much harder (if possible at all) to have a specific rule that can handle what it means. I would say that if you're in the open in bright light, you're automatically found, unless you or your party do something to specifically prevent being spotted. That might be the rock distraction, or a loud noise elsewhere, or maybe the fighter on the other side attacks. There are a lot of things that can give you a small window of opportunity, but they're not going to last more than that one action. How does this interact with wanting to make that melee attack with advantage? Hmm. Not sure yet. [/QUOTE]
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