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General Tabletop Discussion
*Dungeons & Dragons
New stealth rules.
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<blockquote data-quote="Chaosmancer" data-source="post: 9436736" data-attributes="member: 6801228"><p>Great so we should be able to stop here. </p><p></p><p></p><p></p><p>Do you want advice on that from the community? Or do you want to complain because WoTC left the specifics to the individual situation?</p><p></p><p></p><p></p><p>Which is clearly following an obvious pattern. The stealth skill covers it, so the hide action covers it. You don't need to roll a medicine check to stitch a wound, then a separate medicine check to make sure you sterilized the materials and disinfected the wounds. And the rules for the Help Action (which covers medicine) do not state anything about how the medicine skill is used. That is because if you are rolling the skill, the assumed check is against all aspects of the skill.</p><p></p><p></p><p></p><p>It seems this comes from a very simple question. Well, two. </p><p></p><p>1) Is there a reason to suspect the invisible character makes noise? A wizard in light cotton robes with soft-soled shoes in a stone hallway... likely not a lot of reason to suspect they are making a lot of noise. A heavily armored paladin walking through crunchy leaf litter? Might be making a lot more noise. </p><p></p><p>2) Are they attempting to hide? Yeah, rolling stealth doesn't give them a new condition... but it is perfectly fine for that to cover "how noisy are you being" in regards to the invisibility spell. Because if you are not attempting to hide... then you are not being quiet. There isn't a new condition, because the entire thing is based on the specific circumstances. I wouldn't have a rogue moving invisibly through a fort full of screaming drill sergeants roll to see if he is too loud, but a large, armored bear squeezing through a passage? Yeah, that's a stealth check because there is a good chance that someone hears that. I'm resolving a question, not implementing a condition. Same as how I'd roll to see if a bard sang particularly well at the King's Banquet. There is no condition for that, I'm using the skill to resolve a question.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9436736, member: 6801228"] Great so we should be able to stop here. Do you want advice on that from the community? Or do you want to complain because WoTC left the specifics to the individual situation? Which is clearly following an obvious pattern. The stealth skill covers it, so the hide action covers it. You don't need to roll a medicine check to stitch a wound, then a separate medicine check to make sure you sterilized the materials and disinfected the wounds. And the rules for the Help Action (which covers medicine) do not state anything about how the medicine skill is used. That is because if you are rolling the skill, the assumed check is against all aspects of the skill. It seems this comes from a very simple question. Well, two. 1) Is there a reason to suspect the invisible character makes noise? A wizard in light cotton robes with soft-soled shoes in a stone hallway... likely not a lot of reason to suspect they are making a lot of noise. A heavily armored paladin walking through crunchy leaf litter? Might be making a lot more noise. 2) Are they attempting to hide? Yeah, rolling stealth doesn't give them a new condition... but it is perfectly fine for that to cover "how noisy are you being" in regards to the invisibility spell. Because if you are not attempting to hide... then you are not being quiet. There isn't a new condition, because the entire thing is based on the specific circumstances. I wouldn't have a rogue moving invisibly through a fort full of screaming drill sergeants roll to see if he is too loud, but a large, armored bear squeezing through a passage? Yeah, that's a stealth check because there is a good chance that someone hears that. I'm resolving a question, not implementing a condition. Same as how I'd roll to see if a bard sang particularly well at the King's Banquet. There is no condition for that, I'm using the skill to resolve a question. [/QUOTE]
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New stealth rules.
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