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New stealth stuff from WotC
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<blockquote data-quote="Magus Coeruleus" data-source="post: 4405219" data-attributes="member: 1704"><p>I think this is meant to be a strength of Deft Strike, because you keep the advantages of being hidden until the action is resolved. If you had to use a move action and then attack, I'd argue that you are no longer hidden either at some point during or upon ending that move action (which of the two is up for debate), but in either case before the attack. With Deft Strike those 2 squares of movement are part of that same action--essentially you can hide and then deftly lunge out from hiding to strike.</p><p></p><p>Note also that it says that if you move more than 2 squares you need another Stealth check, so that fits nicely with Deft Strike as well. It also suggests that you could just manage to charge at someone from hiding (minimum 2 squares movement to charge) because charge is also a single, standard action that includes movement, but that you could not charge from hiding and get that combat advantage from having hidden if you charge more than those 2 squares. Wait...by that compendium not sure that you wouldn't keep the benefit until the entire action is resolved; same issue as whether you lose benefits of stealth during or after a full move's worth of distance is covered.</p><p></p><p>Notice, though, that with Deft Strike you could potentially dart out 10' from hiding and attack, then move back to the hiding spot (or to a new spot with sup cover or tot concealment), and make another Stealth check. If going to the old spot or a new spot likewise within 2 squares, you don't even take the -5 penalty.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 4405219, member: 1704"] I think this is meant to be a strength of Deft Strike, because you keep the advantages of being hidden until the action is resolved. If you had to use a move action and then attack, I'd argue that you are no longer hidden either at some point during or upon ending that move action (which of the two is up for debate), but in either case before the attack. With Deft Strike those 2 squares of movement are part of that same action--essentially you can hide and then deftly lunge out from hiding to strike. Note also that it says that if you move more than 2 squares you need another Stealth check, so that fits nicely with Deft Strike as well. It also suggests that you could just manage to charge at someone from hiding (minimum 2 squares movement to charge) because charge is also a single, standard action that includes movement, but that you could not charge from hiding and get that combat advantage from having hidden if you charge more than those 2 squares. Wait...by that compendium not sure that you wouldn't keep the benefit until the entire action is resolved; same issue as whether you lose benefits of stealth during or after a full move's worth of distance is covered. Notice, though, that with Deft Strike you could potentially dart out 10' from hiding and attack, then move back to the hiding spot (or to a new spot with sup cover or tot concealment), and make another Stealth check. If going to the old spot or a new spot likewise within 2 squares, you don't even take the -5 penalty. [/QUOTE]
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New stealth stuff from WotC
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