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New stealth stuff from WotC
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<blockquote data-quote="Valesin" data-source="post: 4405237" data-attributes="member: 24386"><p>My problem with this ruling is that in an effort to "fix" a (non?)problem with the warlock, they have made an aspect of the game that should be fun and common and completely nerfed it. The fact that you have to totally block all line of sight to every opponent in order to "hide" harkens way too much back to 2nd edition. </p><p></p><p>And really, was the warlock all that broken before? At the cost of at least one feat (2 if he wants SA 1x encounter) and buying up Dex at the expense of Int and either Con or Cha, you had a guy who could occasionally "vanish" from sight until his next attack. And he took a -5 to his stealth check to do so, meaning he was rarely all that successful. </p><p></p><p>Given the fact that both the rogue and ranger can attack from melee or range <strong>and </strong>each does more damage on average than the warlock <strong>and</strong> they get weapon proficiency bonuses to all their attacks that the warlock will never get, is the ability for the magically sneaky/tricky character to to be occasionally hard to detect worth making stealth in combat nigh impossible?</p></blockquote><p></p>
[QUOTE="Valesin, post: 4405237, member: 24386"] My problem with this ruling is that in an effort to "fix" a (non?)problem with the warlock, they have made an aspect of the game that should be fun and common and completely nerfed it. The fact that you have to totally block all line of sight to every opponent in order to "hide" harkens way too much back to 2nd edition. And really, was the warlock all that broken before? At the cost of at least one feat (2 if he wants SA 1x encounter) and buying up Dex at the expense of Int and either Con or Cha, you had a guy who could occasionally "vanish" from sight until his next attack. And he took a -5 to his stealth check to do so, meaning he was rarely all that successful. Given the fact that both the rogue and ranger can attack from melee or range [B]and [/B]each does more damage on average than the warlock [B]and[/B] they get weapon proficiency bonuses to all their attacks that the warlock will never get, is the ability for the magically sneaky/tricky character to to be occasionally hard to detect worth making stealth in combat nigh impossible? [/QUOTE]
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