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<blockquote data-quote="NeoNick" data-source="post: 4405440" data-attributes="member: 72244"><p>Flanking will be very important for rogues after this change and one might wonder where the tumble skill is? I don't think the once per enounter power/utility is enough - the rogue will constantly need to be shifting more squares than one to flank. Remember that the fighter can only push enemies (one of his at-will-attacks), he cannot shift enemies to where he wants them - ergo the rogue need to be behind enemy lines. </p><p> </p><p>Now I see no reason whatsoever for any unmarked mobs not to try kill flanking rogues. They are easier to hit than the tank and have fewer hitpoints and surges.</p><p> </p><p>And if you think that Artful Dodger is the solution I still don't think so. Even if you get some extra AC on OA, it's often bad strategy to help the monsters get free attacks. The main reason for I don't think AD will help at all is when it's the monster's turn to attack! They will choose the target that is the easiest to hit and has fewest hitpoints, ergo the rogue gets a lot of attacks if he's available. And when that happens the Artful Dodger has no bonuses from his CHA and very likely worse AC than the tank (and that's even when mobs are marked!).</p></blockquote><p></p>
[QUOTE="NeoNick, post: 4405440, member: 72244"] Flanking will be very important for rogues after this change and one might wonder where the tumble skill is? I don't think the once per enounter power/utility is enough - the rogue will constantly need to be shifting more squares than one to flank. Remember that the fighter can only push enemies (one of his at-will-attacks), he cannot shift enemies to where he wants them - ergo the rogue need to be behind enemy lines. Now I see no reason whatsoever for any unmarked mobs not to try kill flanking rogues. They are easier to hit than the tank and have fewer hitpoints and surges. And if you think that Artful Dodger is the solution I still don't think so. Even if you get some extra AC on OA, it's often bad strategy to help the monsters get free attacks. The main reason for I don't think AD will help at all is when it's the monster's turn to attack! They will choose the target that is the easiest to hit and has fewest hitpoints, ergo the rogue gets a lot of attacks if he's available. And when that happens the Artful Dodger has no bonuses from his CHA and very likely worse AC than the tank (and that's even when mobs are marked!). [/QUOTE]
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