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<blockquote data-quote="JDillard" data-source="post: 4405456" data-attributes="member: 67649"><p>Well, at level 1 alone there are 2 options that move the Rogue around, 2 that move an enemy around, and 2 that straight up give you combat advantage regardless of flanking. </p><p> </p><p>The designers understood that the Rogue would mostly be using CA for Sneak Attack, and built a lot of mobility into their powerset because of it.</p><p> </p><p></p><p> </p><p>Rogue's have nearly as much AC as a defender, and generally higher Ref defense. There really shouldn't often be monsters that the Rogue is flanking with the defender that aren't marked, so that makes them even more difficult to hit. </p><p> </p><p>I wonder how many people complaining about this as a major nerf have actually tried playing the Rogue like this? I've played in more than one game with a Rogue, and they've had no problem staying alive, getting CA when needed, and doing ridiculously awesome amounts of damage. </p><p> </p><p>I'm wondering if this is a "looks worse on paper than it really is in play" situation.</p><p> </p><p>The only thing I really see screwed over by this change is the idea of a Rogue solo'ing things. It can still happen, but it's damn hard. But then, solo play is not something D&D has ever been built to accomodate, so that's only a rather minor issue at best.</p></blockquote><p></p>
[QUOTE="JDillard, post: 4405456, member: 67649"] Well, at level 1 alone there are 2 options that move the Rogue around, 2 that move an enemy around, and 2 that straight up give you combat advantage regardless of flanking. The designers understood that the Rogue would mostly be using CA for Sneak Attack, and built a lot of mobility into their powerset because of it. Rogue's have nearly as much AC as a defender, and generally higher Ref defense. There really shouldn't often be monsters that the Rogue is flanking with the defender that aren't marked, so that makes them even more difficult to hit. I wonder how many people complaining about this as a major nerf have actually tried playing the Rogue like this? I've played in more than one game with a Rogue, and they've had no problem staying alive, getting CA when needed, and doing ridiculously awesome amounts of damage. I'm wondering if this is a "looks worse on paper than it really is in play" situation. The only thing I really see screwed over by this change is the idea of a Rogue solo'ing things. It can still happen, but it's damn hard. But then, solo play is not something D&D has ever been built to accomodate, so that's only a rather minor issue at best. [/QUOTE]
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