Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Stealth vs. Old Stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Negflar2099" data-source="post: 4724161" data-attributes="member: 65944"><p>I think this clarifies things a little for me. Lets see if I got this right. Imagine the scenario below:</p><p></p><p>Rogue = R </p><p>Enemy Orc = O</p><p>Pillar = P</p><p>Empty sq = X</p><p></p><p>On the first round this is the setup (with no fog or any other cover or concealment other than the pillar). </p><p></p><p></p><p>xxxxxxxpp</p><p>xxxxxxxpp</p><p>xxxxxxxxxO</p><p>R </p><p></p><p>On his turn the rogue moves behind the pillar and makes a stealth check at the end of his move (because at the end of his move he has total cover granted by the pillar). He beats the Orcs passive perception so he's considered hidden from the orc. If he didn't have the Fleeting Ghost power he would have taken a -5 penalty to stealth for moving more than 2 squares (-10 if he ran) but he has that power so he doesn't take the penalty. </p><p></p><p>Now its setup like this</p><p></p><p>xxxxxxxxR</p><p>xxxxxxxxpp</p><p>xxxxxxxxpp</p><p>xxxxxxxxxxO</p><p></p><p>The rogue is hidden from the orc who doesn't know where he is. if the Rogue moves out from behind the pillar his stealth automatically ends at the end of his move (and it grants him no benefit to the attack). So instead he's going to use a power that lets him shift two squares and then make a ranged attack. He shifts around the corner and makes the attack and gets combat advantage because the stealth effect doesn't end until the attack that ends the effect is resolved. After the attack he is no longer hidden. </p><p></p><p>If the Rogue opted to do nothing on his turn he could remain hidden. On the Orc's turn he could spend a minor action to roll a Perception check to find the Rogue. Instead he if he could simply walk around the pillar and find the rogue automatically except the Rogue has Chameleon and so can remain hidden in that situation. </p><p></p><p>Is this all right or am I more confused than I think?</p><p></p><p>EDIT: Added X's because the post doesn't recognize spaces apparently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Negflar2099, post: 4724161, member: 65944"] I think this clarifies things a little for me. Lets see if I got this right. Imagine the scenario below: Rogue = R Enemy Orc = O Pillar = P Empty sq = X On the first round this is the setup (with no fog or any other cover or concealment other than the pillar). xxxxxxxpp xxxxxxxpp xxxxxxxxxO R On his turn the rogue moves behind the pillar and makes a stealth check at the end of his move (because at the end of his move he has total cover granted by the pillar). He beats the Orcs passive perception so he's considered hidden from the orc. If he didn't have the Fleeting Ghost power he would have taken a -5 penalty to stealth for moving more than 2 squares (-10 if he ran) but he has that power so he doesn't take the penalty. Now its setup like this xxxxxxxxR xxxxxxxxpp xxxxxxxxpp xxxxxxxxxxO The rogue is hidden from the orc who doesn't know where he is. if the Rogue moves out from behind the pillar his stealth automatically ends at the end of his move (and it grants him no benefit to the attack). So instead he's going to use a power that lets him shift two squares and then make a ranged attack. He shifts around the corner and makes the attack and gets combat advantage because the stealth effect doesn't end until the attack that ends the effect is resolved. After the attack he is no longer hidden. If the Rogue opted to do nothing on his turn he could remain hidden. On the Orc's turn he could spend a minor action to roll a Perception check to find the Rogue. Instead he if he could simply walk around the pillar and find the rogue automatically except the Rogue has Chameleon and so can remain hidden in that situation. Is this all right or am I more confused than I think? EDIT: Added X's because the post doesn't recognize spaces apparently. :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Stealth vs. Old Stealth
Top