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<blockquote data-quote="Bad Fox" data-source="post: 6817782" data-attributes="member: 6794761"><p>Let's see... I was very positive about the introduction of kits. It seems like a natural way to introduce new mechanical character concepts. I see it as especially useful for bringing in new character-types from different campaign worlds, as you don't have to constantly keep adding new classes. (For example: a Dark Sun Gladiator kit for the fighter class.)</p><p></p><p>As for specifics on the test kits...</p><p></p><p>High marks for College of Swords. Trick Shooter's Flourish probably needs reworking - as it stands, I'd rarely use it instead of another, competing bonus action. It could either be changed to a non-bonus action, or changed so that it gives a bonus attack.</p><p></p><p>Low marks for College of Satire (including that name... boo). Where to start? Bonus proficiencies are too "thiefy." Why would tumbling help you climb? Fool's Insight would drive DMs absolutely INSANE. Fool's Luck... that's pretty cool, though. Maybe needs a bit of tweaking? I agree w. ChrisCarlson that it should be available at a lower level.</p><p></p><p>High marks for Cavalier. Minor quibble: I don't think a proficiency in performance fits with this kit. Everything else is very solid. Maybe add an ability that let's the Cavalier gain benefits from building trust with their mount over time? </p><p></p><p>Low marks for Scout. Nothing here is bad, it's just all so... boring. Super boring.</p></blockquote><p></p>
[QUOTE="Bad Fox, post: 6817782, member: 6794761"] Let's see... I was very positive about the introduction of kits. It seems like a natural way to introduce new mechanical character concepts. I see it as especially useful for bringing in new character-types from different campaign worlds, as you don't have to constantly keep adding new classes. (For example: a Dark Sun Gladiator kit for the fighter class.) As for specifics on the test kits... High marks for College of Swords. Trick Shooter's Flourish probably needs reworking - as it stands, I'd rarely use it instead of another, competing bonus action. It could either be changed to a non-bonus action, or changed so that it gives a bonus attack. Low marks for College of Satire (including that name... boo). Where to start? Bonus proficiencies are too "thiefy." Why would tumbling help you climb? Fool's Insight would drive DMs absolutely INSANE. Fool's Luck... that's pretty cool, though. Maybe needs a bit of tweaking? I agree w. ChrisCarlson that it should be available at a lower level. High marks for Cavalier. Minor quibble: I don't think a proficiency in performance fits with this kit. Everything else is very solid. Maybe add an ability that let's the Cavalier gain benefits from building trust with their mount over time? Low marks for Scout. Nothing here is bad, it's just all so... boring. Super boring. [/QUOTE]
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