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New Survey Results | Druid & Paladin | Unearthed Arcana | D&D
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9021788" data-attributes="member: 66357"><p>WotC has shared a new video going over the survey results following the drud and paladin playtests for One D&D.</p><p></p><p style="text-align: center">[MEDIA=youtube]96uFjfL8CJk[/MEDIA]</p><p></p><p></p><p>For those who don't have time to watch the video, here are some general notes.</p><p></p><p><strong>Paladin</strong></p><ul> <li data-xf-list-type="ul">Did extremely well in terms of satisfaction</li> <li data-xf-list-type="ul">All class and subclass features scored 70% or higher - lowest was Divine Smite at 72%</li> <li data-xf-list-type="ul">Got some pushback in written feedback on being able to smite on ranged attacks - class identity concerns, Paladin viewed as melee-centric class, ranged smites might eat into Cleric/Ranger identity too much</li> <li data-xf-list-type="ul">Positive feedback on redesigned smite spells - may become paladin exclusive spells down the road</li> </ul><p><strong>Druid</strong></p><ul> <li data-xf-list-type="ul">Wild Shape feedback seems to be split - slight majority saying "never want this Wild Shape in print", slight minority saying "this is their favorite version of Wild Shape they've ever seen"</li> <li data-xf-list-type="ul">People love the texture and differences in beast options in '14 Wild Shape, but are open to feature being easier to use (i.e. don't want players to have to weigh the merits of 100+ stat blocks every time they want to use Wild Shape)</li> <li data-xf-list-type="ul">Will have another take on Wild Shape next time Druid appears in Playtest UA</li> <li data-xf-list-type="ul">General concept of Channel Nature seems to have gone over well, but want to see more done with it</li> <li data-xf-list-type="ul">Expected feedback for restoring elemental forms for Moon Druids, but instead found people wanted to lean more into Lunar themes</li> <li data-xf-list-type="ul">Want Moon Druid forms to be more resilient, but still want to reign in power at high levels (frequent/unlimited uses of Wild Shape constantly refreshing HP total)</li> </ul></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9021788, member: 66357"] WotC has shared a new video going over the survey results following the drud and paladin playtests for One D&D. [CENTER][MEDIA=youtube]96uFjfL8CJk[/MEDIA][/CENTER] For those who don't have time to watch the video, here are some general notes. [B]Paladin[/B] [LIST] [*]Did extremely well in terms of satisfaction [*]All class and subclass features scored 70% or higher - lowest was Divine Smite at 72% [*]Got some pushback in written feedback on being able to smite on ranged attacks - class identity concerns, Paladin viewed as melee-centric class, ranged smites might eat into Cleric/Ranger identity too much [*]Positive feedback on redesigned smite spells - may become paladin exclusive spells down the road [/LIST] [B]Druid[/B] [LIST] [*]Wild Shape feedback seems to be split - slight majority saying "never want this Wild Shape in print", slight minority saying "this is their favorite version of Wild Shape they've ever seen" [*]People love the texture and differences in beast options in '14 Wild Shape, but are open to feature being easier to use (i.e. don't want players to have to weigh the merits of 100+ stat blocks every time they want to use Wild Shape) [*]Will have another take on Wild Shape next time Druid appears in Playtest UA [*]General concept of Channel Nature seems to have gone over well, but want to see more done with it [*]Expected feedback for restoring elemental forms for Moon Druids, but instead found people wanted to lean more into Lunar themes [*]Want Moon Druid forms to be more resilient, but still want to reign in power at high levels (frequent/unlimited uses of Wild Shape constantly refreshing HP total) [/LIST] [/QUOTE]
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