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<blockquote data-quote="tetrasodium" data-source="post: 9022866" data-attributes="member: 93670"><p>Agreed. It would be one thing if the masteries were in a game or for a class where the user had one attack or the entire attack & damage were part of a single opposed roll, but that's not d&d & certainly not 5e. With these we are going to have</p><ul> <li data-xf-list-type="ul"><strong>Alice:</strong> "I'm going to attack this thing with my greataxe... [d20 roll] does 12 plus 5 umm.. seventeen hit?"</li> <li data-xf-list-type="ul"><strong>Bob</strong> watching: ...</li> <li data-xf-list-type="ul"><strong>Dave:</strong> ...</li> <li data-xf-list-type="ul"><strong>Cindy:</strong> ...</li> <li data-xf-list-type="ul"><strong>GM</strong>: "Yea, give me damage"</li> <li data-xf-list-type="ul"><strong>Alice</strong>: "[d12 roll]I reroll ones & twos because of [feasture] so [d12 roll]... eight plus five umm... 12 slashing... and it looks like my cleave should hit this other monster here so I get another attack right?</li> <li data-xf-list-type="ul"><strong>GM</strong>: Yes</li> <li data-xf-list-type="ul"><strong>Bob</strong>: ...</li> <li data-xf-list-type="ul"><strong>Alice:</strong> "I'm going to attack this thing with my greataxe... [d20 roll] does 11 plus 5 umm.. sixteen hit?"</li> <li data-xf-list-type="ul"><strong>Dave:</strong> ...</li> <li data-xf-list-type="ul"><strong>Cindy:</strong> ...</li> <li data-xf-list-type="ul"><strong>GM:</strong> "Yea, give me a damage roll"</li> <li data-xf-list-type="ul"><strong>Alice:</strong> "[d12 roll]I reroll ones & twos because of [feasture] so [d12 roll]... eight plus five umm... 12 slashing... and it looks like my cleave should hit this other monster here so I get another attack right</li> <li data-xf-list-type="ul"><strong>Dave:</strong> ...</li> <li data-xf-list-type="ul"><strong>Cindy:</strong> ...</li> <li data-xf-list-type="ul"><strong>Bob:</strong> ... blinkblink stare stare...</li> <li data-xf-list-type="ul"><strong>GM:</strong> ... blinkblink stare stare... "cool Bob you're up"</li> <li data-xf-list-type="ul"><strong>Alice:</strong> "Hold on, I still have more, I'm going to unequip my greataxe as part of that attack & as part of my <em>next</em> attack I'm going to draw my pike.. but before that I'm going to move between attacks because the attack action explicitly allows me to. I'm going to move here <img class="smilie smilie--emoji" alt="👇" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f447.png" title="Backhand index pointing down :point_down:" data-shortname=":point_down:" loading="lazy" width="64" height="64" /></li> <li data-xf-list-type="ul"><strong>Dave:</strong> ...</li> <li data-xf-list-type="ul"><strong>Cindy:</strong> ...</li> <li data-xf-list-type="ul"><strong>GM:</strong> "You were making a second attack?"</li> <li data-xf-list-type="ul"><strong>Bob:</strong> blinkblink stare stare...</li> <li data-xf-list-type="ul"><strong>Alice:</strong> " yea does [d20 roll] 4 plus 5 umm nin<s>e hi</s></li> <li data-xf-list-type="ul"><strong>Dave:</strong> ...</li> <li data-xf-list-type="ul"><strong>Cindy:</strong> ...</li> <li data-xf-list-type="ul">Bob: [Looks up from cell phone to mumble "Bardic inspiration!"]</li> <li data-xf-list-type="ul"><strong>Alice:</strong> [more dice rolling]</li> <li data-xf-list-type="ul"><strong>GM</strong>: Yea that hits.. give me damage</li> <li data-xf-list-type="ul"><strong>Alice:</strong> "Cool [rolls dice & mumbles math] Looks like nine damage" blinkblink stare stare...</li> <li data-xf-list-type="ul"><strong>GM: </strong>blinkblink stare stare... "It's still alive... bob y<s>ou</s>"</li> <li data-xf-list-type="ul"><strong>Dave:</strong> ...</li> <li data-xf-list-type="ul"><strong>Cindy:</strong> ...</li> <li data-xf-list-type="ul"><strong>Alice: </strong>"Hold on I'm going to move here <img class="smilie smilie--emoji" alt="👇" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f447.png" title="Backhand index pointing down :point_down:" data-shortname=":point_down:" loading="lazy" width="64" height="64" />"</li> <li data-xf-list-type="ul"><strong>GM:</strong> "ok Alice... is it bob's turn or do you have more?"</li> <li data-xf-list-type="ul"><strong>Alice:</strong> "... ... No I'm.. wait no I'm going to bonus action second wind [rolls dice]"</li> <li data-xf-list-type="ul"><strong>GM:</strong> "Dave you're up, monsters are still alive"</li> <li data-xf-list-type="ul"><strong>Dave:</strong> ...</li> <li data-xf-list-type="ul"><strong>Cindy:</strong> "[looks up from phone] Sorry bob, figure everyopne will want to know that I ordered a pizza, should be done about the time alice finishes her next turn"</li> <li data-xf-list-type="ul">[timeskip through the turns of Bob &Dave]</li> <li data-xf-list-type="ul"><strong>Cindy: "</strong>I cast web on this area, everything in it needs to make a DCxx dex save"</li> <li data-xf-list-type="ul"><strong>GM:</strong> [rolls some dice] "looks like these two are webbed & this one saved"</li> <li data-xf-list-type="ul"><strong>Cindy:</strong> "<a href="https://www.youtube.com/watch?v=NsKjYnKaGwo" target="_blank">Portent, it rolled a 3</a>"</li> </ul><p>[spoiler="Bob & dave's turn"]</p><p>Look at Alice's turn & maybe swap some weapon names to use different weapon properties, it's probably going to look similar between levels five and ten just before getting even longer for some of them at eleven.</p><p>[/spoiler]</p><p></p><p></p><p>The weapon mastery properties turn the majority of the classes* into 3.x style god wizard level interactions in the combat round but a good number of them get to do it in a start check progress stop check progress change direction restart staccato. Worse still It's the crunchier types on the upper end of the damage curve doing it rather than the robe wearing nerd trying to avoid being sniped by or poked at literally anything of any CR.</p><p></p><p>* Fighter barbarian ranger paladin maybe rogue maybe bard etc. Even if a martial class doesn't get a mastery by default they are too good to not make getting at least the main weapon choice's mastery property a charop priority</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9022866, member: 93670"] Agreed. It would be one thing if the masteries were in a game or for a class where the user had one attack or the entire attack & damage were part of a single opposed roll, but that's not d&d & certainly not 5e. With these we are going to have [LIST] [*][B]Alice:[/B] "I'm going to attack this thing with my greataxe... [d20 roll] does 12 plus 5 umm.. seventeen hit?" [*][B]Bob[/B] watching: ... [*][B]Dave:[/B] ... [*][B]Cindy:[/B] ... [*][B]GM[/B]: "Yea, give me damage" [*][B]Alice[/B]: "[d12 roll]I reroll ones & twos because of [feasture] so [d12 roll]... eight plus five umm... 12 slashing... and it looks like my cleave should hit this other monster here so I get another attack right? [*][B]GM[/B]: Yes [*][B]Bob[/B]: ... [*][B]Alice:[/B] "I'm going to attack this thing with my greataxe... [d20 roll] does 11 plus 5 umm.. sixteen hit?" [*][B]Dave:[/B] ... [*][B]Cindy:[/B] ... [*][B]GM:[/B] "Yea, give me a damage roll" [*][B]Alice:[/B] "[d12 roll]I reroll ones & twos because of [feasture] so [d12 roll]... eight plus five umm... 12 slashing... and it looks like my cleave should hit this other monster here so I get another attack right [*][B]Dave:[/B] ... [*][B]Cindy:[/B] ... [*][B]Bob:[/B] ... blinkblink stare stare... [*][B]GM:[/B] ... blinkblink stare stare... "cool Bob you're up" [*][B]Alice:[/B] "Hold on, I still have more, I'm going to unequip my greataxe as part of that attack & as part of my [I]next[/I] attack I'm going to draw my pike.. but before that I'm going to move between attacks because the attack action explicitly allows me to. I'm going to move here 👇 [*][B]Dave:[/B] ... [*][B]Cindy:[/B] ... [*][B]GM:[/B] "You were making a second attack?" [*][B]Bob:[/B] blinkblink stare stare... [*][B]Alice:[/B] " yea does [d20 roll] 4 plus 5 umm nin[S]e hi[/S] [*][B]Dave:[/B] ... [*][B]Cindy:[/B] ... [*]Bob: [Looks up from cell phone to mumble "Bardic inspiration!"] [*][B]Alice:[/B] [more dice rolling] [*][B]GM[/B]: Yea that hits.. give me damage [*][B]Alice:[/B] "Cool [rolls dice & mumbles math] Looks like nine damage" blinkblink stare stare... [*][B]GM: [/B]blinkblink stare stare... "It's still alive... bob y[S]ou[/S]" [*][B]Dave:[/B] ... [*][B]Cindy:[/B] ... [*][B]Alice: [/B]"Hold on I'm going to move here 👇" [*][B]GM:[/B] "ok Alice... is it bob's turn or do you have more?" [*][B]Alice:[/B] "... ... No I'm.. wait no I'm going to bonus action second wind [rolls dice]" [*][B]GM:[/B] "Dave you're up, monsters are still alive" [*][B]Dave:[/B] ... [*][B]Cindy:[/B] "[looks up from phone] Sorry bob, figure everyopne will want to know that I ordered a pizza, should be done about the time alice finishes her next turn" [*][timeskip through the turns of Bob &Dave] [*][B]Cindy: "[/B]I cast web on this area, everything in it needs to make a DCxx dex save" [*][B]GM:[/B] [rolls some dice] "looks like these two are webbed & this one saved" [*][B]Cindy:[/B] "[URL='https://www.youtube.com/watch?v=NsKjYnKaGwo']Portent, it rolled a 3[/URL]" [/LIST] [spoiler="Bob & dave's turn"] Look at Alice's turn & maybe swap some weapon names to use different weapon properties, it's probably going to look similar between levels five and ten just before getting even longer for some of them at eleven. [/spoiler] The weapon mastery properties turn the majority of the classes* into 3.x style god wizard level interactions in the combat round but a good number of them get to do it in a start check progress stop check progress change direction restart staccato. Worse still It's the crunchier types on the upper end of the damage curve doing it rather than the robe wearing nerd trying to avoid being sniped by or poked at literally anything of any CR. * Fighter barbarian ranger paladin maybe rogue maybe bard etc. Even if a martial class doesn't get a mastery by default they are too good to not make getting at least the main weapon choice's mastery property a charop priority [/QUOTE]
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