Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Survey Results | Druid & Paladin | Unearthed Arcana | D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9023572" data-attributes="member: 7035894"><p>I don't recall your specific system, but in my opinion if you are shifting into an animal, you should be shifting into that specific animal as it exists in the game world, not a player-generated template that the player then slaps a name on...if they even bother. Definitely not some hybrid creature.</p><p></p><p>The overwhelming feedback I got from my players about the beastmaster change to a templated companion in <em>Tasha's</em> was that they <em>hated</em> it. Passionately. They didn't want a magically summoned "beast of the land" or whatever, even though they understood that it was more powerful. They wanted their rangers to have an actual bear, wolf or whatever that they had bonded with and trained. They wanted an animal companion.</p><p></p><p>Similarly, the issue with templates is that they are a design solution that completely fails to address the roleplay aspect that many druid players love: turning into specific animals.</p><p></p><p>I think a far better solution would be to aim for a moon druid who can use wild shape like Doric does in the D&D movie. I think that nailed how a lot of players see the class.</p><p></p><p>Anyway, according to the video the next iteration of druid will be something very different, so I look forward to seeing what is next.</p><p></p><p>Paladin went over positively - no surprise there, nor that allowing smite at range was the one feature that didn't sell. I don't think anyone is shocked. What I am seeing so far is that there is not an appetite from the wider player base for big changes. When they basically just take a class and make some tweaks and quality of life improvements, most folks are happy. This does not surprise me - the whole reason why OneD&D is keeping the 5e chassis is that it has been broadly popular.</p><p></p><p>So I think the next iterations of druid and warlock will be a lot closer to the 2014 versions.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9023572, member: 7035894"] I don't recall your specific system, but in my opinion if you are shifting into an animal, you should be shifting into that specific animal as it exists in the game world, not a player-generated template that the player then slaps a name on...if they even bother. Definitely not some hybrid creature. The overwhelming feedback I got from my players about the beastmaster change to a templated companion in [I]Tasha's[/I] was that they [I]hated[/I] it. Passionately. They didn't want a magically summoned "beast of the land" or whatever, even though they understood that it was more powerful. They wanted their rangers to have an actual bear, wolf or whatever that they had bonded with and trained. They wanted an animal companion. Similarly, the issue with templates is that they are a design solution that completely fails to address the roleplay aspect that many druid players love: turning into specific animals. I think a far better solution would be to aim for a moon druid who can use wild shape like Doric does in the D&D movie. I think that nailed how a lot of players see the class. Anyway, according to the video the next iteration of druid will be something very different, so I look forward to seeing what is next. Paladin went over positively - no surprise there, nor that allowing smite at range was the one feature that didn't sell. I don't think anyone is shocked. What I am seeing so far is that there is not an appetite from the wider player base for big changes. When they basically just take a class and make some tweaks and quality of life improvements, most folks are happy. This does not surprise me - the whole reason why OneD&D is keeping the 5e chassis is that it has been broadly popular. So I think the next iterations of druid and warlock will be a lot closer to the 2014 versions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Survey Results | Druid & Paladin | Unearthed Arcana | D&D
Top